The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.
A big update to The Forbidden Arts just went live! We've been hard at work and have made tons of improvements and additions to the game. Here's a summary of what's new:
- We added localizations for Spanish, Portuguese, Russian, Hungarian and Korean. You can change the language in the Options menu at any time.
If you notice any translations that don't look right please inform us so we can correct them.
Besides localization we've polished up tons of other aspects of the game, and increased game performance across the board:
- Graphics Optimizations to improve frame rates
- Added a lot more props to enhance the visuals in the Abandoned Mines (This is very time consuming and an ongoing process. We are not remotely done with this, so expect to see more soon, as well as other scenes)
- Added an option in the Video Options menu to disable post processing effects to improve performance on low-end hardware
- Post processing optimizations were made to improve overall game performance
- Added animated grass and revised level design in Black Fang Pass overworld
- Tweaked some colliders in the Temple of Spirit
- Player can no longer attack in the air more than once per jump
- Adjusted camera viewing distance in parts of The Hives and Mountains of Orin
- Improved some animation blending for the Geomancer
- Collision issues when the player dies has been fixed
- When an enemy takes damage, their attack reset timer has been sped up so the enemy will attempt to attack the player much faster than before
- When the Gnoll performs his special attack, he will now be invulnerable to fireballs
- Modified AI for the Bear in Korrath Woods
- Adjusted enemy placement in Korrath Woods
- Minor bug fixes
Throughout version 0.9.x you can expect to see more language support for the game, as well as lots of revisions and improvements on all aspects of the game from visual to audio to gameplay. We're not going to be done until we're fully satisfied.
We hope to finish the game by the end of 2018, but the game will not be fully released until several months later as we want to simultaneously release on all platforms we are targeting. More info on this to come next month.
Unless any game-breaking bugs are reported we will not upload another version of the game until December.
Thank you for following along, and stay posted for more updates!