Version 0.8 is Live! MUST READ!

The Forbidden Arts

The Forbidden Arts is an old-school action adventure platformer with a focus on discovery and exploration. You play as Phoenix, a young boy who seeks to master the element of fire in a grand adventure of ancient magic.

We've reached a very important milestone for The Forbidden Arts. Version 0.8 marks the completion of features to be added in the game. Dungeon mini maps are now live in the game, and there is so much more that's been improved upon. We are revising the early access timeline to update what is left to do, but things are coming along nicely. First, check out the new video on YouTube showing some of what's new in version 0.8! https://www.youtube.com/watch?v=MgOFt-Ojuss Also, check out our new promotional art if you haven't seen it yet: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31712140/4503ff9ce7f783d42c101253b60f2addc7865e25.png[/img] Below is a list of what's new in Version 0.8: - Dungeon mini maps are now active in the game. You can toggle the mini map on/off by pressing "M" on the keyboard or, if you use a gamepad, pause the game and you can toggle it on/off from the pause menu. By default the mini map is on, but if you toggle it off the game will save knowing you last turned it off). (Please note we did not and will not be creating mini maps for the overworld or spirit challenge levels, only the main levels (dungeons)). - Camera now zooms in/out smoothly, as opposed to snapping to varying distances - When taking damage, enemies will now be knocked back slightly, relative to the direction they got hit - Added visual effects when the player's daggers collide and damage an enemy - Improved collision detection when jumping - Improved collision detection for ledge hanging - Modified some colliders in Korrath Woods, Abandoned Mines, Mountains of Orin and Challenge Level 1 - Updated gamepad plugin The remainder of version 0.8 will include tweaking/improving the player's animation system, improving the AI a little more, adding some overall polish in various areas of the game, and preparing to integrate localizations for version 0.9. So far we have localized the text into Russian, Spanish, Portuguese (Brazil), Korean and Hungarian. The localization is not yet in the game, we've simply translated all the text. We may or may not localize into more languages. We have yet to decide and will need to assess demand. Thank you for following along as we continue development of the game and we welcome feedback as always.