Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.
[list]
[*] Changed a Battle Improvement node to a Combined Battle Improvement node in warp tree (buff to s. battle)
[*] Reduced craft time of Alien Synth recipes and added Reinforce Start with upgrade to first material recipe
[*] Hid some modules and upgrades once they become useless
[*] Right clicking enemy capital shield bar now properly sets fighters target to "Cycle All"
[*] Combat Amplifiers now regenerate faster when at a lower percentage
[*] Adjusted late game shard drops, Capitals drop more, small and veil enemies drop less
[*] Unstable transit now grants retrofits like galaxies
[*] Unstable transit now lets you take a previous clear if you had one when you lose a retry
[*] Unstable transit now lets you skip the run and get 75% of your best artifacts instead (will be 0 until you do a new run)
[*] Added option to galaxy auto run to do it in background so you can do other stuff
[*] Changed a few icons
[*] Fixed warp overkill boost not triggering in 95 and 95.5
[*] Fixed issue causing Base tab to flash green until restart
[*] Fixed cloud saves on web version
[*] Fixed synth progress bar estimate ignoring Veil Piercer settings
[*] Fixed issue sometimes causing phase enemies to not get targeted at very high fire rates
[*] (Mobile) Fixed issue with scrolling in "All" list in shard library
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