Major Content Update - Fleet

Unnamed Space Idle

Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

[h2]Fleet has arrived[/h2] Finally, the next major content update is here. Once you hit R5, you will have access to the Fleet tab, where you will work your way through several galaxies while slowly growing your fleet. You'll need to choose which additional ships to add to your fleet, and what configurations to deploy in battle, then watch it play out in an auto battle style. Progressing through galaxies earns you more and more artifacts, which can be spent on upgrades that will trigger when you Reinforce. While the majority of the patch is for R4+ content, there are also quite a few tweaks and QoL stuff for before that. With this patch finally out, content in general will be coming in quicker intervals (as opposed to 6+ months ><). I hope to expand on this content fairly rapidly for at least a little while! A loose roadmap of more major things is below these patch notes. Oh and giveaways running again if you swing by the [url=https://discord.gg/usi]Discord[/url] [h3]Patch Notes[/h3] [list] [*] Content up to sector 120 [*] New Fleet tab starts on R5 [*] New redeemable code "somuchforoctoberer" [*] Initial Reinforces changed to be purely sector based targets [*] Reinforce 1-4 upgrades tweaked and some new ones [*] Some warp upgrade costs slightly reduced to speed up the Sector 74 task list [*] Initial Overdrive charge time increased to make 85+ in R3/R4 not quite so blazing fast [*] Temporary code good until 12-15 "iminr1orr2andyounerfedmyoverdrive" for a 6 hour time skip [*] Lots more engine speed related upgrades to make traveling faster [*] 3 New AI Upgrades available (2 for new content only) [*] Tons of minor balance tweaks, bug fixes and QoL changes [*] Audio: New setting - Auto buy sounds [*] Performance: New setting - disable enemy barrier shader [*] (PC) Setting: Lock window size [/list] [h3]Whats Next[/h3] Its Spacemas again real soon, so expect the Spacemas event to come back around in December (it will be largely the same as last Spacemas). After that there will be some minor content updates while we work on some of the bigger long term things. Those bigger things are: [list] [*] Upgrading the engine to Godot 4.3 - This will help performance wise and let us do a more comprehensive theme system among other niceties [*] UI Facelift - A lot of the UI is kind of rough, [b]and outright awful on mobile[/b]. This will aim to improve the UI across the board, including things like nice interface sounds and music. [*] Lore update - This goes with the UI Facelift for the most part, but this game is seriously lacking any real story or narrative, even for an idle game really, even just a little bit of work on this should be a large improvement [*] 1.0 - Once all of that is done, and there has been several content patches along side it, its time for 1.0! [/list] For content, expect more sectors, galaxies and changes to systems to continue. And as always, thanks so much for playing and enjoying the game!