Version 0.60.1.2

Unnamed Space Idle

Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

[list] [*] Fleet Galaxy undo system completely reworked, there will be some slightly odd behavior in galaxies you are already in [*] No undo will be available for nodes you already completed in the current galaxy for this run [*] Repeat run will be unavailable on the next travel to the galaxy [*] Any saved partial base battle fleet layouts will be gone [*] Things will be back to normal and a much improved undo system after that [*] Fleet base battles can now be auto completed if you did damage to the base at all [*] Fleet battle speed setting is now saved and auto run sets it to 2 by default [*] Overkill boost now applies when going backwards also [*] Combat amps now show under Utilities on the core screen [*] Reactor Overdrive actives now work and get used offline [*] Shard Library added option listing all known shards [*] Sector Data tab now flashes if you are well past a warp location and it is not unlocked [*] Fixture use queue setting now gets remembered on save and load [*] Compute bars with tiers (fighters) now show the gain per tier up [*] Reduced range on Fleet Fighter Mini Rail gun (it was outperforming laser against shield enemies) [*] Use queue option added to overdrives [*] Fixed navigate to distance sometimes instantly stopping [*] Fixed being unable to complete certain resource allocations on Fleet nodes [*] (Mobile) Fixed saving/loading not working correctly if huge amount of save games [/list]