Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.
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[*] Fleet Galaxy undo system completely reworked, there will be some slightly odd behavior in galaxies you are already in
[*] No undo will be available for nodes you already completed in the current galaxy for this run
[*] Repeat run will be unavailable on the next travel to the galaxy
[*] Any saved partial base battle fleet layouts will be gone
[*] Things will be back to normal and a much improved undo system after that
[*] Fleet base battles can now be auto completed if you did damage to the base at all
[*] Fleet battle speed setting is now saved and auto run sets it to 2 by default
[*] Overkill boost now applies when going backwards also
[*] Combat amps now show under Utilities on the core screen
[*] Reactor Overdrive actives now work and get used offline
[*] Shard Library added option listing all known shards
[*] Sector Data tab now flashes if you are well past a warp location and it is not unlocked
[*] Fixture use queue setting now gets remembered on save and load
[*] Compute bars with tiers (fighters) now show the gain per tier up
[*] Reduced range on Fleet Fighter Mini Rail gun (it was outperforming laser against shield enemies)
[*] Use queue option added to overdrives
[*] Fixed navigate to distance sometimes instantly stopping
[*] Fixed being unable to complete certain resource allocations on Fleet nodes
[*] (Mobile) Fixed saving/loading not working correctly if huge amount of save games
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