Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.
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[*] Added new AI upgrade for a Buy Max button for synth point upgrades
[*] Base building upgrades now use your buy amount setting
[*] Reactor upgrades buy more at a time when you have auto buy on
[*] When overkilling after prestige, you now get capital part break resources too (Fortifium etc)
[*] Improved capital part targeting cycle all behavior and how it chooses the next part in general for more even distribution
[*] Enemy capital shield generator now stays down for 14 seconds in general when you destroy that part
[*] Overdrive Auto Tier Next now prioritizes overdrives that you have more charge speed stat (better options coming)
[*] Changed the fleet battle finished screen to let you choose which one you want on base battles
[*] Added info about best clear to fleet battle nodes if you don't have any matching clears
[*] Added galaxy and node display in fleet battles
[*] Improved undo in galaxies so it will be available in a few more scenarios (more improvements coming)
[*] Added fleet tutorial for previous battle clears (will highlight wrong if you trigger outside of first galaxy)
[*] Added fleet tutorial for medium class ship behavior
[*] Added fleet tutorial about auto scrap and auto void energy modules being removed
[*] Buffed range and retarget range of missiles in fleet battles
[*] Made some minor tweaks for improved fleet battle consistency (more improvements coming)
[*] Moved Fleet battle speed settings
[*] Changed nicknames assigned by discord bot for R5 and higher
[*] Fixed smarter craft issue causing it to be stuck and not change recipes
[*] Fixed issue with specimen per second display when hovering the specimen on the research screen
[*] Fixed crew auto reprint estimate when using the "levels above previous high" option
[*] Fixed the update notifications setting so you can actually turn them on or off
[*] Fixed several Fleet Unstable Transit battle issues
[*] Fixed base grid generation so that it updates when you open the bases tab (more improvements coming)
[*] Fixed issue with undo on artifact nodes stealing artifacts when you recently finished them all
[*] Fixed overkill to not grant siphoning bonuses
[*] Fixed Warp Essence Harvester Tier 13 to actually give more of the stat on tier up
[*] Fixed recipe cost for T13 Veil Refractor
[*] Fixed overdrive time to next tier estimate when its going very fast
[*] Fixed data core auto assign to be much faster but also have a delay when you change the setting
[*] Fixed undo all in fleet not properly undoing mods
[*] Fixed issue with navigating to a specific distance when you are going fast
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