Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!
Hey gladiators, not a massive update today ( working on the iOS/Android builds and also patching the Classic Collection and other games over the next week or so ) but a few bugs were brought to my attention, so I've done a patch tonight.
The major thing in this update is something I'd meant to do but forgot in all the chaos ( it's even mentioned in the stats info too ) - vitality/stamina were meant to restore a little health and essence every turn, like in classic S&S. A lot more if you rest of course. This is now working.
Cheers everyone, thanks for the feedback I truly appreciate it - remember I'm a solo developer and this is a complex beast, so I appreciate the reports on the forums! Those who instead just leaving snarky reviews and refund the game without giving me a chance to either fix things or reply, good riddance - that is not the way of the gladiator!
Anyway, enjoy my friends. Oli
[b]V 1.1.1.A (March 30 2023):[/b]
[i]--- BALANCE CHANGES / STAT FIXES ---[/i]
• You now regain a small amount health each turn based on how much vitality and stamina you have.
• All gladiators in multiplayer now start with the Noob armour set ( minus a helmet )
• Slightly nerfed the final dungeon boss stats
[i]--- BATTLE CHANGES / FIXES ---[/i]
• Changed incorrect tooltip info on Joy in Sorrow talent (it should be 100% chance of proccing, not 50%)
• Fixed a bug where the Automatons failed to drop certain reward weapons on defeat
[i]--- MULTIPLAYER CHANGES ---[/i]
• Potential fix for NPC bots in multiplayer stalling
[i]--- MISC UPDATES ---[/i]
• Added Android Compatibility for Multiplayer Cross Platform Gameplay
• Fixed a bug where Boss Rush mode would only trigger when you defeated the Starbound Gladiator (instead of just facing them)
• Fixed a bug where only the player's maximum health was shown in the dungeon, not their current health.
• Fixed a bug where you could die from a single hit in a dungeon after visiting a First Blood Arena