V0.9.9.A - The Final Patch before the big launch tomorrow

Swords and Sandals Immortals

Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

This is it, gladiators! I didn't plan it like this, but we're at 0.9.9 right before launch... which is good as I was running out of version numbers. Technically its March 9 here in Australia, but I'm going to either launch the full game late tonight ( in 10 hours from now ) or tomorrow morning ( still March 9 somewhere in the world ) - possibly tomorrow morning just so I'm fully awake and able to answer support questions and so on. We'll see! This is a patch just based on your feedback on game balancing and so on. When I say 'final patch' , no doubt I'll sneak another minor one up later today haha. Just wanted to say a final big thank you to everyone for your feedback and support getting this game right up to the finish line, you've made the game infinitely better. Cheers Oli [b]Patch Notes V 0.9.9.A (Mar 09 2023) [/b] [i]--- BALANCE CHANGES / STAT FIXES ---[/i] • Command is now a Tier One skill with a 2 turn cooldown and low essence cost. This is to combat the ranged strategy of constantly leaping back and hitting you with a bow in multiplayer, which at low levels is nigh impossible to defeat with a melee build. • Defence stat now reduces hit chance by 1.0 per point. Attack increases hit chance by 0.9 • Taunt,burp, fartacus, gaseous wind's damage has been reduced but are now treated as sonic attacks for hit chance purposes rather than physical • Ultimate Warrior now only works on Physical skills, not elemental damage etc • Warrior Strike now destroys 1 piece of armour, Eagle Talon does 2, Wrath of Elitia and Sunder Armour does 3 • Jester's Trickster's proc chance is now 33% ( down from 75%) • You now have a base Critical Hit Resist Chance ( shown on your Vital Stats) which provides basic protection against being critically hit. Some attacks automatically crit and override this, like if enemy is in Battle Rage etc. • Each point put into vitality impacts Critical Hit Resist Chance by 1% (maxxes at 90%) • Lightning Bolt negative status effects can never last more than 2 turns ( unless another successful lightning attack causes the status effect to reset ) • Removed Holy Smite hit chance bonus from the Conviction Skill [i]--- BATTLE CHANGES / FIXES ---[/i] • Movement speed in battle has been halved - you can still reach a maximum of 75M per turn, but it will take twice as much agility to do so. • Fixed some tooltip glitches [i]--- SHOP CHANGES / FIXES ---[/i] • Charisma now gives you a discount of 0.5% per point in Charisma, down from 1%. [i]--- MULTIPLAYER CHANGES ---[/i] • In multiplayer, Resetting Talents now costs a flat 20 stars each time. • New gladiators in multiplayer gain 10 Stars and 2000 gold. • Fixed server issue where de-connecting gladiators were not being removed from the total online count of gladiators (making it seem like more gladiators were online than were actually there) • Reduced amount of armour pieces NPC gladiators can choose from at level 10 and below