V 1.0.4 - A new way of loading gladiators, plus lots of bugfixes and balancing.

Swords and Sandals Immortals

Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

Hey gladiators, today's patch is not as earth shattering and interesting as yesterday's monster, but still contains some important updates to the game. First and foremost is a new load game system ( see notes )- it loads slower , especially if you have tons more gladiators, but it is WAY more reliable as there's no way of it losing the files in your saved directory anymore like some users reported happening. Secondly, I hope this update fixes some of the de-sync issues people have had ( where you won't see the battle ready button in the before battle screen , see the notes below ). The multiplayer fixes are a work in progress, there's also some serverside stuff we need to fix too, especially if your character goes AFK for a long period of time you can still be locked out of the game - dont delete your character in that case, will find a solution at some point soon hopefully. There's also some other fixes to hitchance from talents etc and prettying up of the tooltips from yesterday. Enjoy! Cheers, Oli [b]V 1.0.4.A (March 16 2023):[/b] [b]--- NEW FEATURES ---[/b] • Redid how loading characters work. It now scans your directory for save games, rather than relying on data based in the settings file. (Players were finding they were losing gladiators if they removed/cleared their settings file) , this way is much more robust - but you will find it is slower to display all your loaded gladiators if you have a lot ( it now has to cycle through them manually , a small price to pay for the increased security/stability) • Added new Automaton voice set to Automaton masters ( several of them will use it ) • Replaced some arena champion voice sets to more appropriate ones • Hit chance stats are now colourized for easier viewing [b]--- MULTIPLAYER CHANGES ---[/b] • Potential fix for enemy armour/weapons not loading before battle ( this is when you don't see the 'Battle Ready' button, it won't let you fight if that is the case. This new version hopefully is better synced. • Save and Exit now takes you back to the Title Screen. This is still a work in progress and may cause reconnection issues but I'm working on it! --- BALANCE CHANGES / STAT FIXES --- • Replaced Iron Will Talent so it now gives Physical Resistance (the only talent in the game to do this) - basically reducing physical damage (melee weapons etc) by 12% per point • Galvanized buff now affects all healing, not just rest amount [b]--- BATTLE CHANGES / FIXES ---[/b] • Fixed some incorrect hit chance displays in the tooltip ( the final number was correct, just not the text summary ) • Fixed enemy defend chance being capped at 100 , now only final attack hit chance is capped between 0 and 90. [b]--- MISC FIXES AND CHANGES ---[/b] • Xor Gogris arena changed to Survival / First Blood combo ( from 15 turn time limit )