V1.0.6.A - New Subclasses Arrive! Pit Brawlers, Dark Paladins and more!

Swords and Sandals Immortals

Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

Hey gladiators! Another big patch today, V1.0.6.A ! This patch represents probably the second or third last of the 'big post launch patches' until I park the game for a while and let it breathe. I never quite got around to doing 'everything' I wanted for the game by launch date ( in a game like this you could add content forever ) and there was a few subclasses I never quite got built. So, here they are - they are a little experimental at this stage and may find themselves buffed / nerfed depending on player feedback - but we have 6 cool new subclasses with their own unique talents, from tough Pit Brawlers to the most useless of them all, the Fool! By popular demand I've coded up a very simple minimap to help you find your way around dungeons too. There are also some more multiplayer syncing fixes and lots of bugfixes , so this is a good patch I think. Cheers all , thanks for all the great feedback on the game so far. Almost done! Oliver Joyce Whisekybarrel Studios [b]V 1.0.6.B (March 21 2023):[/b] [i]--- NEW FEATURES ---[/i] • Six new subclasses , one for each character class. Pit Brawler, Dark Paladin, Spellblade, Zen Monk, Thug and Fool. • Six new talents , one for each new subclass. • Added a simple mini-map to the dungeon for easier navigation • Added a Clear Achievements Button to the Settings panel - this will clear your earned achievements (locally only, not on Steam) so you can trigger them again. Use this if you found you were unable to trigger an achievement on Steam for whatever reason and want to try again - the Steam achievements will *NOT* be cleared online, just your own local record of them. [i] --- MULTIPLAYER CHANGES ---[/i] • You can now visit any level room regardless of what level your gladiator is. • More potential fixes for de-syncing battles • Yield skill removed from multiplayer ( too buggy for now ) [i]--- BALANCE CHANGES / STAT FIXES ---[/i] • Fixed a bug where Know Thy Sword used the enemy's talent tree to calculate whether to add damage or not • Grave Pact now clears all status effects when used • Simplified Whirlwind as it was too buggy / exploitable / underused. It's now just a more powerful Barbarian Storm, there are no longer multiple turn charge ups etc • Meaty Burp now treated as sonic damage and not necrotic • Doubled the Paladin's holy damage talent • Fixed Aria of Respite so it regains 50% of essence not 40% • Dark Paladins and Thugs can only ever be evil and gain no good alignment points (can never spare enemy). • Paladins and Zen Monks can only ever be good and gain no evil alignment points ( can never slay enemy). [i]--- BATTLE CHANGES / FIXES ---[/i] • "Hits in a row" as used by Ultimate Warrior now only refers to physical attacks , not spells etc • Increased weapon range of polearms slightly • Added a Fight Selector button to the end of regular battles so you can skip the battle caravan and return straight to select a new fight • Fixed a bug where Gaseous Wind did not proc with the Trickster Ability • Fixed a bug where Combat Ready was reversed ( lowered your chance of going first instead of adding ! ) • Fixed a bug where regular attacks ("quick/normal/power") etc didn't target arms • Fixed a bug where Spiritual Hammer didn't show attack chance [i]--- SHOP FIXES CHANGES ---[/i] • Blueprints no longer generate talents that can go above the max talent level ( eg you can no longer get an "Ultimate Warrior + 2" ) blueprint • Fixed a bug where final resale amount returned was lower than the amount on the button • Capes are now listed under Chest armour when searching for items [i]--- MISC FIXES AND CHANGES ---[/i] • Gladiators of greater than a certain height now appear smaller in the portrait window so you can see their heads • Extra Chinese language translation • Reworked some boss character subclasses to use the new character subclasses