V 1.0.5 - Customise your armour colour! + Ronin subclass, bugfixes and more

Swords and Sandals Immortals

Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

Hey mighty gladiators, the last big patch for the week. I'm not working this weekend so don't expect any major changes over the next 2 days or so but if anything catastrophic happens with this update, I'll be sure to hotfix it as best I can. Firstly, apologies for the rapid rate of updates - to tell the truth, there was a lot of stuff I wanted to get into the game before the launch but honestly I had set a deadline and just ran out of time. So all these patches are just there to improve the game, continue to balance and bugfix it based on your suggestions. This patch includes some cool new gradient options for your gladiators ( visit the tavern !) so you can make them look more like the Arena Champions. The armour gradients will override the colours for magical armour, just be aware, but I think that's kind of cool, makes the gladiator look much more streamlined I think. Finally too, a fix for the dungeon softlocks when you ran into walls! Plus a bunch of other changes, Sellsword changed to Ronin , and more. The patches will slow down a lot in a week's time or so as I'm nearly finished with what I wanted to add in and the game is pretty much complete ( until I do a DLC some day !) , but be sure to hit me up in the Steam Forums with feedback on balancing and so on - I really appreciate it ( especially rather than just long posts and thumbs down reviews, they do nothing to help ensure the longevity of the game, so you can stop with those - ha!) Anyway gladiators, enjoy the new customization options and see you in the arena! Cheers, Oliver Joyce Whiskeybarrel Studios [b]V 1.0.5.A (March 17 2023):[/b] [i]--- NEW FEATURES ---[/i] • New special skin gradient and armour gradients for players! You can now customize your gladiator so all their armour will appear uniformally the same colour you choose. You can also add special skin gradients to further make your gladiator look unique. Visit the Tavern Keeper's Alterations panel to find out more. [i]--- MULTIPLAYER CHANGES ---[/i] • Serverside stability issues - these will remain ongoing in the days ahead to fix issues with gladiators who have trouble re-logging in after going AFK , desyncing etc. Stay tuned. [i]--- BALANCE CHANGES / STAT FIXES ---[/i] • Defence stat now increased to 1.1 per point (up from 1.0) • Quick/medium/power attack base hit chance increased by 5% • Increased all damage done by two handed melee weapons (not ranged/guitars) • I Am Fartacus talent changed to do damage and knock back your enemy ( no poison, acts as taunt with taunt bonuses) • Meaty Burp talent changed to do damage and stun your enemy for a turn ( same as Fartacus, acts as taunt) • Man At Arms talent changed (too buggy) to give you 40% physical resistance to start the game. • Arcane Blast and Flame Hands now scale with Intellect (not Charisma, was a bug leftover from when Charisma scaled magic damage) • Reduced Little Fat Kid hit chance to 25% base (down from 60) • Sellsword class has been replaced by Ronin • Ronin's talent Know Thy Sword increases physical damage when fighting with any sword by 33%. • Fighter's Combatant Talent increased to 25% (up from 20) • Increased scaling agility damage of Shadows and Dust and Ghost Strike • Increased Salute of Honour hit chance to 40% base up from 33% • Increased Salute of Honour's damage and added Intimidate effect to it • Lowered Heart of Fear's cooldown to 6 turns from 9 [i]--- BATTLE CHANGES / FIXES ---[/i] • Alignment penalties no longer apply if you cause a limb loss fatality in the heat of combat. • Fixed a bug where modifiers could move a dice roll below 1 • Fixed bug where certain talent defence chances were not being added / shown in tooltips • Fixed a bug where Simulcrums did not have their holographic shader • Fixed up inconsistencies in Spirit Effect cutscenes with Battle Poet [i]--- SHOP FIXES CHANGES ---[/i] • Fixed a bug where some shop items were cheaper on reload • Fixed a bug where you could get softlocked if you pressed the 'talents' button after resetting all your talents [i] --- MISC FIXES AND CHANGES ---[/i] • Fixed a bug where the game could softlock if you were using the mouse buttons to move around in the dungeon and you hit a wall. (Also, remember you can also move with the ASDWQE keys, much faster!) • Doomtrek Portal Stars cost now maxxes out at 40 Stars. • Fixed a bug where Doomtrek was offered as a teleport option by the LFK • Replaced Whispering Farnsey's sonic Claymore with a lightning based Claymore • Fixed a bug where Emperor Cygnus was not wielding his Honour's Edge blade • Extra anti-cheat measures on before battle screen • Fixed a bug where Cycladians showed a white glowing eye instead of a red one if unholy