V 1.0.1.A - Launch day balancing and bugfixes .... zzzz ....

Swords and Sandals Immortals

Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm). Didn't get to as many bugfixes as I had hoped and there's still a lot on the list but potentially over the weekend and definitely come Monday I will tackle many more things as they come in. Thanks so much for your feedback, well wishes and encouragement today - (and your patience!) Cheers Oli [i]--- BALANCE CHANGES / STAT FIXES ---[/i] • Significantly increased the damage of Arcane Blast and Flame Hands • Increased the damage of Spiritual hammer • Increased the base health of all gladiators by 20 • Wail now has a cooldown of 3 turns (up from 2) • Nerfed Huge Charles' stats a little ( too hard for a first boss!) • Throw Weapon now has a 4 turn cooldown [i] --- BATTLE CHANGES / FIXES ---[/i] • Fixed a bug where Armour Expert reduced damage vs health as well as armour • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now) • Fixed a bug where enemies could use species special skills in forbidden arenas • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage. [i]--- SHOP FIXES CHANGES ---[/i] • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer • Increased the base damage of all non-shank weapons by 2 [i]--- MULTIPLAYER CHANGES ---[/i] • Fixed a bug where level 1 bots could not hit you … ever… Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump