Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.
v1.018
__Bug Fixes:__
- Default Sentry actually given Heavy Rocket as per previous update.
- Ba'al CTF games no longer activate Sudden Death at 2000 points.
__General:__
- **Flag capture zone size of Ships (once again) matches shield size.**
- Move to Top & Move to Bottom player sorting options added.
__Maps:__
- Clean Cut minor revisions.
- Urban Assault Small minor revisions.
__Components:__
- Tactical Maw EMP Drain buffed 100x.
- Tactical Maw EMP State nerfed 1000x.
__Weapons:__
- Pulse Laser Damage: 50 -> 52
- Pulse Laser Damage to Shields: 30 -> 32
- Laserbeam Damage: 15.5 -> 17.5
- Laserbeam Damage to Shields: 1.55 -> 1.75
- Ice Cannon Damage: 15 -> 25
- Ice Cannon Damage to Shields: 150 -> 45
- Blizzard Cannon Damage: 35 -> 50
- Blizzard Cannon Damage to Shields: 350 -> 90
- The Absolute Zero Damage: 60 -> 90
- The Absolute Zero Damage to Shields: 600 -> 160
- EMP Cannon EMP Duration: 3 -> .3
- EMP Rocket EMP Duration: 5 -> .05
- EMP Rocket Damage to Shields: 3000 -> 650
- Super EMP Rocket EMP: 15 -> 8.5
- Super EMP Rocket EMP Duration: 50 -> .5
- Super EMP Rocket Damage to Shields: 9000 -> 1000