v1.013

Steel Symphony

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

v1.013 __Bug Fixes:__ - PIN doesn't shoot down allied rockets/missiles. - Scanner line is not obfuscated by projectiles (Cryogenics). - AI behavior updated regarding completely cloaked enemies. - Worse accuracy. - Spam fire significantly reduced. __General:__ - **Global Damage: .95 -> .82** (the fun returns) - **Thermal intercepted by map shields.** - Default Spawn Delay 6 -> 8 - Plasma hitbox size increased by 2x. __Chassis:__ - Sentry 1x Nuke/Large Rocket -> 1x Nuke - **Orbital Arc Efficiency: 1.0 -> 1.35** - Turtle Arc Efficiency: 1.0 -> 1.15 - Valhalla Jump Delay: 9 -> 18 - **Babel 1x Ordnance -> 1x Ordnance/Heavy** - **Crusher:** - Integrity: 1,750 -> 2,000 - Thrust Ratio Above: 0.47 -> 0.59 - Ordnance Slot - Angle Min 15 -> 0 (better high arc) - Angle Max 75 -> 85 (better low arc) - Equipment Slots: 2 -> 1 __Weapons:__ - **Cold Blue Reload Time: 55 -> 85** - Cold Blue RoF: 11-> 12 - Cold Blue Damage: 60 -> 55 - Cold Blue Shield Damage: 600 -> 550 - Flamethrower Damage: .5 -> .52 - Flamethrower Damage To Shields: 5 -> 5.2 - Solar Incinerator Damage: 0.95 -> 1.00 - Solar Incinerator Damage To Shields: 12.5 -> 13 - **Firebombs Reload Time: 400 -> 0** - **Firebombs Damage: 0.5975 -> 0.3** - Firebombs Damage To Shields: 0 -> 3 - Firebombs Missile Health: 1 -> 50 - Clusterbombs Max Lifetime: 22 -> 28 - **Clusterbombs Reload Time: 400 -> 0** - **Clusterbombs Damage: 0.5975 -> 0.6** - Clusterbombs Damage To Shields: 0 -> 6 - Clusterbombs Radius: .2 -> 0.25 - Clusterbombs Missile Health: 0 -> 60 - Solaris Laser Damage: 18 -> 35 - **Solaris Laser Sun Spot Damage: 74 -> 100** - Nuke EMP: 5 -> 1,337 - Nuke EMP Duration: 10 -> 9,001 - Turbo Nuke EMP: 20 -> 13,034,431 - Turbo Nuke EMP Duration: 40 -> 200,000,000 __Modules:__ - **PIN RoF: 15 -> 35** - Targeter Rotation Guns: 37 -> 45 (same as Lasers) - QDMD recloak delay speed halved. - Blast Plating - **Thrust: 0 -> -60** - Walk Speed: 0 -> -5% - Kinetic Plating - Thrust: 0 -> -30 - Walk Speed: 0 -> -15% - Charged Plating: - Thrust: 0 -> -15 - Walk Speed: 0 -> -10% - **EMP Plating:** - Explosive Resistance: 0 -> +5% - Kinetic Resistance: 0 -> +5% - Melee Resistance: 0 -> +5% - Thermal Resistance: 0 -> +5% - Thrust: 0 -> -10