v1.016

Steel Symphony

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

v1.016 __General:__ - Global Damage: 1 -> .9 - Tech Respawn Modifier: 1.15 -> 1.5 (longer spawn delay) - 50% fall off damage across Space for all weapon classes except Artillery and Rockets/Missiles. __Chassis:__ - Commando Explosive Resistance: 10% -> 0% - Commando Kinetic Resistance: 10% -> 0% - Crusher Explosive Resistance: 15% -> 0% - Crusher Kinetic Resistance: 15% -> 0% - Bertha Explosive Resistance: 20% -> 0% - Bertha Kinetic Resistance: 20% -> 0% - Valhalla Explosive Resistance: 20% -> 0% - Valhalla Kinetic Resistance: 20% -> 0% - Babel Explosive Resistance: 25% -> 0% - Babel Kinetic Resistance: 25% -> 0% - Babel Max Jump: 450 -> 400 __Weapons:__ - Gauss Gun RoF: 28 -> 29 - Rail Repeater RoF: 28 -> 29 - Rail Cannon RoF: 28 -> 29 - Stormhammer RoF: 18 -> 19 - Stormhammer Energy Use: 1.5 -> 2 - Fusion Lance RoF: 85 -> 0 - Fusion Lance Reload Time: 0 -> 225 - Fusion Reaver Reload Time: 0 -> 4500 - Ammobliterator Damage: 140 -> 120 - Black Sun Damage: 106.25 -> 185 __Modules:__ - Light Energy Shield: 600 -> 1000 - Phase Energy Shield: 667 -> 1125 - Radiant Energy Shield: 733 -> 1250 - Hyper Energy Shield: 800 -> 1375 - Interlaced Energy Shields: 1000 -> 1500 - Kinetic Plating Kinetic Resistance: 25% -> 15% - Kinetic Plating Explosive Resistance: 25% -> 10% __Equipment:__ - Emergency Shield: 2000 -> 1650