V1.010

Steel Symphony

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

v1.010 __Bug Fixes:__ - UIViewBuild formatting fixed. - Destructor Rocket Gravity: 0.0015 -> 0.0065 __General:__ - Cryo explosion volume lowered 100% -> 50% __Chassis:__ - **Babel: 7x Rocket -> 7x Light/Rocket** __Components:__ - **Expanded Pack Light Rocket Slot: 12x -> 6x** __Weapons:__ - Plasma Spray Damage: 76.5 -> 87.5 - Plasma Cannon Energy Use: 0.425 -> 0.325 - Plasma Cannon Damage: 153 -> 162.5 - **Plasma Cannon Damage To Shields: 0 -> 50** - Fusion Cannon Energy Use: 0.85 -> 0.5 - **Fusion Cannon Damage To Shields: 0 -> 200** - **Death Lotus Energy Use: 2.75 -> 1** - **Death Lotus Damage To Shields: 0 -> 500** - **EMP Cannon Damage to Shields: 600 -> 3000** - **EMP Cannon Energy Use: 1 -> .5** - Solaris Laser Energy Use: 1 -> .65 - Worldcrusher RoF: 40 -> 28 - Atomic Equalizer Damage Type: Melee -> Explosive - Destructor Rocket Damage Type: Melee -> Explosive - **Nuke Damage: 4000 -> 9001** - Nuke Damage to Shields: 6000 -> 9001 - Turbo Nuke Damage: 16000 -> 12345 - Turbo Nuke Damage to Shields: 24000 -> 314159 - Ice Cannon Knockback: 0 -> 0.005 - Blizzard Cannon Knockback: 0 -> 0.01 - The Absolute Zero Knockback: 0 -> 0.015 - **Ice Cannon Damage to Shields: 75 -> 240** - **Blizzard Cannon Damage to Shields: 480** - **The Absolute Zero Damage to Shields: 225 -> 720** - Ice Cannon EMP Duration: 2 -> 0 - Blizzard Cannon EMP Duration: 3 -> 0 - The Absolute Zero EMP Duration: 4 -> 0 - **Cold Blue** - Gravity: 0 -> .001 - Velocity. .29 -> .16 - Max Lifetime: 12 -> 1 - Knockback: -0.001 -> 0.02 - Reload Time: 9000 -> 55 - RoF: 20 -> 11 - Damage: 240 -> 100 - Damage To Shields: 430 -> 1200 - EMP: 3 -> 0 - EMP Duration: 5 -> 0 - Duration: 110 -> 35 - Energy Use: .375 -> .45 - Delay Between Shots: 6 -> 0 - Number Of Shots: 30 -> 1 - Ammo Count: 12 -> 4 - Weapon Path: Flak -> Multi Rocket - 1x Charged Plating -> 1x Interlaced Energy Shield - **Electron Cannon** - Gravity: 0 -> 0.03 - Velocity: 0.42 -> 0.5 - Max Lifetime: 10 -> 120 - RoF: 15 -> 30 - Damage: 4 -> 6 - Damage To Shields: 100 -> 400 - EMP Duration: 2 -> 0 - Energy Use: 0.25 -> 0.065 - **Lightning Cannon** - Velocity: 0.35 -> 0.5 - RoF: 30 -> 15 - Damage: 15-> 3 - Damage To Shields: 120 -> 400 - EMP: 0.4 -> 0.48 - EMP Duration: 5 -> 1.5 - Energy Use: .4 -> .2 - Follow Mouse: Enabled -> Disabled - Flame Thrower - Max Lifetime 10 -> 12 - RoF 4 -> 3 - Damage .405 -> .5 - **Damage to Shields: 2 -> 10** - EMP 0 -> 0.007 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled - Solar Incinerator - Max Lifetime 11 -> 13 - RoF 4 -> 3 - Damage .805 -> .95 - **Damage to Shields: 5 -> 25** - EMP 0 -> 0.02 - **Weapon Path: Flak -> Flame** - Kills Missiles: Enabled