Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.
v1.011
__Bug Fixes:__
- **Biden Bug has been squashed!!!**
- Scout Head integrated module typo corrected.
__Components:__
- Oracle Head Thrust: -30 -> -15
- Sinistar Head +1 Module Slots.
- Samurai Head +1 Integrated Modules: Rapid Loader
__Weapons:__
- Flame Thrower Energy Use: 0.01 -> .008
- Flame Thrower Weapon Path: Flame -> Flak
- Solar Incinerator Energy Use: 0.02 -> .0016
- Solar Incinerator Weapon Path: Flame -> Flak
- Flame Thrower Damage To Shields: 10 -> 5
- Solar Incinerator Damage To Shields: 25 -> 12.5
- Electron Cannon Damage To Shields: 400 -> 200
- Lightning Cannon Damage To Shields: 400 -> 200
- EMP Cannon Damage To Shields: 3000 -> 1500
- Ice Cannon Damage To Shields: 240 -> 120
- Blizzard Cannon Damage To Shields: 480 -> 240
- Cold Blue Damage To Shields: 1200 -> 600
- Cold Blue Split Lifetime: 900 -> 170
- Thunderblade Damage To Shields: 500 -> 1000
- Storm Hammer RoF: 19 -> 18
__Modules:__
- Kinetic plating mobility penalties removed.
- Explosive plating mobility penalties removed.
- Charged plating mobility penalties removed.
- EMP Plating resistance penalties removed.