v1.0091

Steel Symphony

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

v1.0091 __Bug Fixes:__ - Adaptive Plating Explosive & Kinetic bonuses corrected. __General:__ - Integrated Modules graphic removed. __**Chassis:**__ - Sentry Jump: 0 -> 140 - Sentry Jump Ratio Above: 3.6 -> 1.6 - **Turtle Jump Ratio Above: 0.32 -> 1.32** - **Hurricane Jump Ratio Above: 0.1 -> 1.6** - Babel Explosive Resistance: 25% -> 15% - Babel Kinetic Resistance: 25% -> 15% __Components:__ - Tactical Maw Jump: 5 -> 20 - Reticulan Head Thrust: 10 -> 25 - Reticulan Head Jump: 10 -> 25 - Croc Head Jump 5 -> 15 - **Storm Hammer Arm 2 Jump: -5 -> 35** - Light Shoulder Pack Tech Value: 100 -> 300 - Shoulder Pack Jump: 30 -> 60 - **Shoulder Pack Light Slot: 0x -> 1x** - Shoulder Pack Light Rocket/Large Rocket Slot: 2x -> 4x - **Turret Mounting Jump: -5 -> 25** - **Heavy Shoulder Pack Large Rocket Slot: 4x -> 8x** - **Expanded Pack Light Rocket Slot: 6x -> 12x** - **Expanded Pack Large Rocket Slot: 3x -> 6x** __Weapons:__ - **Storm Hammer RoF: 20 -> 19** - **Storm Hammer Energy Use: 2 -> 1.5** - **MultiRocket Reload Time: 4500 -> 1800** - MultiRocket Velocity: .25 -> .1688 - MultiRocket Max Lifetime: 11 -> 15 - **Heavy Rocket Reload Time: 2700 -> 1800** - **Destructor Rocket Reload Time: 3600 -> 2700** - Destructor Rocket Max Lifetime: 26 -> 300 __Modules:__ - Kinetic Plating Explosive Resistance: 35% -> 25% - Kinetic Plating Kinetic Resistance: 35% -> 25% - **Adaptive Plating Thrust penalty: 0 -> -90** - Adaptive Plating Jump penalty: 0 -> -20 - **Charged Plating Shields regeneration perk removed (temporarily).**