v1.017

Steel Symphony

Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.

v1.017 __Bug Fixes:__ - Raptor Head Atomic Generator degrade bug fixed. __General:__ - Team Damage On by Default. - Environment On by Default. - Global Damage: 0.9 -> 0.88 - **Almost every map updated (removed annoying hazards & shields, adjusted width & height, etc...).** - Default Builds Updated. - - Removed annoying components such as Melee weapons and Tactical Maw. - - Added Friendly Fire Equipment. __Chassis:__ - Sentry Integrity: 400 -> 500 - Aquila Integrity: 300 -> 400 - Aquila Module Slots: 2 -> 3 - Aquila EMP Resistance: 0% -> 29% - Turtle Explosive Resistance: 0% -> 15% - Turtle Kinetic Resistance: 0% -> 15% - Orbital Integrity: 600 -> 675 - Orbital Thrust Deficiency: .8 -> .6 (Buff) - Babel Explosive Resistance: 0% -> 15% - Babel Kinetic Resistance: 0% -> 15% __Weapons__ - EKW weapons RoF: 29 -> 30 - All Artillery weapons RoF: 34 -> 35 - Rifled Sniper Cannon RoF: 33 -> 34 - EMP Cannon Damage: 5.2 -> 6.96 - EMP Cannon EMP: 0.08 -> 0.6 - EMP Cannon Damage to Shields: 75 -> 225 - EMP Cannon EMP Duration: 2 -> 3 - Rapier Missile Max Lifetime: 300 -> 100 - Air Death Missile Max Lifetime: 400 -> 125 - Super EMP Rocket Gravity: 0.0058 -> 0.0087 (same as EMP Rocket) - Super EMP Rocket Velocity: 0.1688 -> 0.2532 (same as EMP Rocket) - Ammobliterator Damage: 95 -> 90 - Thunderblade Damage to Shields: 100 -> 850 - Thunderblade EMP: 0.5 -> 0 - Thunderblade EMP Duration: 1 -> 50 - Storm Hammer Damage: 500 -> 675 - Storm Hammer RoF: 18 -> 16 - Storm Hammer Radius: 0.35 -> .037 - Fusion Lance Reload Time: 225 -> 105 - Fusion Lance (Minimum) Energy Required to Shoot: 5 -> 1 - Fusion Reaver Reload Time: 4500 -> 450 - Smash Energy Use: 0.5 -> 0 __Components:__ - Bullet Storm Integrated Module: ETA -> Targeter