[h1]Patch Notes[/h1]
[h2]Version: v0.9.4a[/h2]
[h3]Balance Changes[/h3]
[list]
[*] Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer
[/list]
[h3]Graphics[/h3]
[list]
[*] XP Orbs have had their colors adjusted, hopefully they will be more visible now
[/list]
[h3]UI/UX[/h3]
[list]
[*] Added some outline to the charge bar to help players understand how long to charge for
[*] The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed a Null reference when smashing a target
[*] Equipped Elemental Coins now properly unequip if you ran out of them
[/list]
[h3]Known Issues[/h3]
[list]
[*] In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens.
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