v0.9.4a

[h1]Patch Notes[/h1] [h2]Version: v0.9.4a[/h2] [h3]Balance Changes[/h3] [list] [*] Barrels now calculate their explosion timer based on their health instead of a raw timer. In practice this means that a light tap will create a barrel that takes longer to explode, while a strong hit will create a shorter timer [/list] [h3]Graphics[/h3] [list] [*] XP Orbs have had their colors adjusted, hopefully they will be more visible now [/list] [h3]UI/UX[/h3] [list] [*] Added some outline to the charge bar to help players understand how long to charge for [*] The Coin Selection Menu can now properly be closed by selecting the currently selected coin slot, similar to how equipment works [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a Null reference when smashing a target [*] Equipped Elemental Coins now properly unequip if you ran out of them [/list] [h3]Known Issues[/h3] [list] [*] In testing, sometimes a barrel would fail to explode and just grow really big. I can't figure out why exactly this happens. [/list]