v0.8.11

[h1]Patch Notes[/h1] [h2]Version: v0.8.11[/h2] [h3]General[/h3] [list] [*] The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me [/list] [h3]New Features[/h3] [list] [*] Added a system for challenges that do not rely on trackable stats [*] Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating. [/list] [h3]Balance Changes[/h3] [list] [*] Knight Base Knockback increased from 150% -> 200% [*] Knight base Shot Cooldown 0.9s->1.2s [/list] [h3]UI/UX[/h3] [list] [*] Further smoothing and polishing of the Historical Run Data screens [*] End of Run Window is Purple when you lose, gold when you win [/list] [h3]Performance[/h3] [list] [*] Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed Equipment Tooltips in the End of Run display being strangely spaced and placed [*] Fixed coins triggering on-hit effects multiple times per hit [/list] [h3]Known Issues[/h3] [list] [*] A lot of things were changed in this patch, and your challenges will be broken. Reset your save file in the settings on the main menu to fix this. [/list]