[h1]Patch Notes[/h1]
[h2]Version: v0.9.4[/h2]
[h3]General[/h3]
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[*] Redesigned the target system to make players more aware that it exists
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[h3]New Features[/h3]
[list]
[*] Added a new default Rune so players are more likely to understand the equipment system without tutorializing them
[*] Added several new hand-crafted equipment
[*] Added Health Crates that can spawn as a target reward
[*] Added new types of coins that can spawn
[*] -Fire, Damage over time
[*] -Acid, faster but lower damage DoT
[*] -Lightning, zaps a cluster of baubles
[*] -Sleep, turns the bauble ai off temporarily
[*] -Vampire, Returns a small percentage of damage done as health
[*] -Ice, Freezes enemy baubles in place
[*] Added visual flair to basic coins so they match the elmental coins
[*] Added XP Magnet powerup
[*] Trash Objects now spawn rarely for additional visual interest
[*] Added Demi-Runes, Minor Relics, and Loops&Bands
[*] -These are randomly generated items with stat combos that cannot be obtained otherwise
[*] You can now equip up to 5 elemental coins
[*] Classes now have up to 5 Elemental Coins associated with them
[*] Coin Shop Added
[*] -You can now purchase 10 elemental coins for coins in the Coin Shop
[*] New Stat Type: Elemental Damage
[*] Added a new perk "Elementalist" which improves Elemental Damage
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[h3]Balance Changes[/h3]
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[*] Target Rewards can now include various additional buffs/rewards
[*] Fast Dummies and Rogue Skeletons size shunk by 20%
[*] Baseball Dummies and Warrior Skeletons size increased by 20%
[*] Golden Baubles now drop equipment chests
[*] Overcharge stat now applies to the rate at which overcharge builds in addition to maximum overcharge
[*] Equipment Chests spawn more frequently
[*] Knight no longer has a penalty to move speed
[*] Knight now has a penalty to Elemental Damage
[*] Mage no longer has a bonus to Crit Damage
[*] Mage now has a bonus to Elemental Damage
[*] Mage Perk "Magic Might" now also increases Elemental Damage
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[h3]Audio[/h3]
[list]
[*] Coins now play one of several random noises when they spawn
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[h3]UI/UX[/h3]
[list]
[*] Re-Implemented the ability charge meter on the main UI
[*] Redesigned the Health Bar to more accurately reflect that it is a pool of your health
[*] Removed the health number from the screen
[*] Fixed Inventory objects not fading when the equipment menu closes
[*] Made stat improvements more clear on equipment and perks
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed Coin Size Stat not influencing the size of the coins
[*] Fixed a visual bug if you unequip an item that gives you max health
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