v0.9.4 - Elemental Coins

[h1]Patch Notes[/h1] [h2]Version: v0.9.4[/h2] [h3]General[/h3] [list] [*] Redesigned the target system to make players more aware that it exists [/list] [h3]New Features[/h3] [list] [*] Added a new default Rune so players are more likely to understand the equipment system without tutorializing them [*] Added several new hand-crafted equipment [*] Added Health Crates that can spawn as a target reward [*] Added new types of coins that can spawn [*] -Fire, Damage over time [*] -Acid, faster but lower damage DoT [*] -Lightning, zaps a cluster of baubles [*] -Sleep, turns the bauble ai off temporarily [*] -Vampire, Returns a small percentage of damage done as health [*] -Ice, Freezes enemy baubles in place [*] Added visual flair to basic coins so they match the elmental coins [*] Added XP Magnet powerup [*] Trash Objects now spawn rarely for additional visual interest [*] Added Demi-Runes, Minor Relics, and Loops&Bands [*] -These are randomly generated items with stat combos that cannot be obtained otherwise [*] You can now equip up to 5 elemental coins [*] Classes now have up to 5 Elemental Coins associated with them [*] Coin Shop Added [*] -You can now purchase 10 elemental coins for coins in the Coin Shop [*] New Stat Type: Elemental Damage [*] Added a new perk "Elementalist" which improves Elemental Damage [/list] [h3]Balance Changes[/h3] [list] [*] Target Rewards can now include various additional buffs/rewards [*] Fast Dummies and Rogue Skeletons size shunk by 20% [*] Baseball Dummies and Warrior Skeletons size increased by 20% [*] Golden Baubles now drop equipment chests [*] Overcharge stat now applies to the rate at which overcharge builds in addition to maximum overcharge [*] Equipment Chests spawn more frequently [*] Knight no longer has a penalty to move speed [*] Knight now has a penalty to Elemental Damage [*] Mage no longer has a bonus to Crit Damage [*] Mage now has a bonus to Elemental Damage [*] Mage Perk "Magic Might" now also increases Elemental Damage [/list] [h3]Audio[/h3] [list] [*] Coins now play one of several random noises when they spawn [/list] [h3]UI/UX[/h3] [list] [*] Re-Implemented the ability charge meter on the main UI [*] Redesigned the Health Bar to more accurately reflect that it is a pool of your health [*] Removed the health number from the screen [*] Fixed Inventory objects not fading when the equipment menu closes [*] Made stat improvements more clear on equipment and perks [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed Coin Size Stat not influencing the size of the coins [*] Fixed a visual bug if you unequip an item that gives you max health [/list]