[h1]Patch Notes[/h1]
[h2]Version: v0.9.1b[/h2]
[h3]General[/h3]
[list]
[*] Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed
[/list]
[h3]Balance Changes[/h3]
[list]
[*] Enemy Waves can now have a Breather period where they pause spawning enemies temporarily
[*] You are now only healed for the base amount of health a perk would add, not the multiplied amount
[/list]
[h3]Audio[/h3]
[list]
[*] The Exp Chime now varies in pitch based on how full the Exp Bar is
[/list]
[h3]UI/UX[/h3]
[list]
[*] Moved the Percentage Complete indicator to the Requirements screen in the Challenge Menu Display Panel to reduce confusion
[*] Challenges Percentage now displays "(Last Run)" when viewing challenges that must be done in one run
[*] Re-introduced "Base Stat" text to help clear up what exactly a perk or equipment does
[*] Added Page indicators to the Challenges Menu help players find the challenges they are looking for
[/list]