v0.9.1b

[h1]Patch Notes[/h1] [h2]Version: v0.9.1b[/h2] [h3]General[/h3] [list] [*] Challenges have had their prizes changed again. Beta testers saves may break, but hopefully should retroactively award equipment for challenges already completed [/list] [h3]Balance Changes[/h3] [list] [*] Enemy Waves can now have a Breather period where they pause spawning enemies temporarily [*] You are now only healed for the base amount of health a perk would add, not the multiplied amount [/list] [h3]Audio[/h3] [list] [*] The Exp Chime now varies in pitch based on how full the Exp Bar is [/list] [h3]UI/UX[/h3] [list] [*] Moved the Percentage Complete indicator to the Requirements screen in the Challenge Menu Display Panel to reduce confusion [*] Challenges Percentage now displays "(Last Run)" when viewing challenges that must be done in one run [*] Re-introduced "Base Stat" text to help clear up what exactly a perk or equipment does [*] Added Page indicators to the Challenges Menu help players find the challenges they are looking for [/list]