v0.8.9

[h1]Patch Notes[/h1] [h2]Version: v0.8.9[/h2] [h3]General[/h3] [list] [*] The game should now award any challenge awards that the player may be missing at launch [*] Adjusted the way that close range coins are handled to smooth out a "dead zone" where player coins would either fly over a bauble entirely, or hit the ground far too soon [/list] [h3]New Features[/h3] [list] [*] Improved the Patch Note format and creation. You guys probably won't notice much of a change but it's a big deal for me. [*] Added a slight camera sway when moving left and right, with a toggle in the settings [/list] [h3]Balance Changes[/h3] [list] [*] All Meta Perks had their costs adjusted, since no one can play I'm not going to really break down how. They didn't have any balance before and now they have "some" balance [/list] [h3]UI/UX[/h3] [list] [*] Equipment menu slimmed up because it was bothering me [*] Patch Notes Screen now only loads the five (5) most recent patches, and has a button at the bottom to load another 5 if the user feels inclined [*] All stat values have had their tooltips adjusted [*] Base stats are now always either a flat number, a %, or time [*] Multiplier values are no longer displayed as % increases, to avoid confusion with base stats that are displayed as %s [/list] [h3]Bug Fixes[/h3] [list] [*] Player character no longer gets stuck in the "charging shot" animation [*] Fixed getting stuck leveling up too many times [*] Fixed an issue where viewing historical run data would display un-initialized tooltips [/list] [h3]Other[/h3] [list] [*] Invisible improvements to the EffectStack system in prep for future additions [/list]