v0.9.3 - Overhauled

[h1]Patch Notes[/h1] [h2]Version: v0.9.3[/h2] [h3]New Features[/h3] [list] [*] Revamped the Demo Level and expanded it into Crash Course! [*] Added a bunch of new equipment [*] Added 90 new challenges [/list] [h3]Balance Changes[/h3] [list] [*] Adjusted when Elites spawn, and how many spawn [*] Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away [*] [Mage] Meteor charge time increased from 40s to 80s [*] [Mage] Number of additional meteors added with character tier reduced from 2 -> 1 [*] Revamped the total run length and overall difficulty [/list] [h3]UI/UX[/h3] [list] [*] Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them [*] Adjusted the notification dots for Equipment to make it more clear that you should investigate the button [*] Added text to remind the player that they have open equipment slots [*] Added Social Links for Bluesky [*] Added a "HELP" button to the Run Settings Menu to help players understand what they can do [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed being unable to actually win a run. Forgot to implement that when I remade the boss system! [*] Fixed the upgraded version of [Wall of Stone] being a massive downgrade rather than an upgrade [*] Fixed Tooltips not updating properly in the Equipment menu [*] Fixed Bosses Attack Hitboxes being wonky due to Physics.Overlap being poorly implemented by Unity/PhysX [*] Fixed certain items spawning in equipment chests that shouldn't be [*] Fixed multi-run challenges for specific tables not awarding correctly [*] Fixed Elite Fliers not firing at the player while flying [*] The game now defaults to fullscreen [/list] [h3]Other[/h3] [list] [*] Implemented a dev tool for building new equipment [/list]