[h1]Patch Notes[/h1]
[h2]Version: v0.9.3[/h2]
[h3]New Features[/h3]
[list]
[*] Revamped the Demo Level and expanded it into Crash Course!
[*] Added a bunch of new equipment
[*] Added 90 new challenges
[/list]
[h3]Balance Changes[/h3]
[list]
[*] Adjusted when Elites spawn, and how many spawn
[*] Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away
[*] [Mage] Meteor charge time increased from 40s to 80s
[*] [Mage] Number of additional meteors added with character tier reduced from 2 -> 1
[*] Revamped the total run length and overall difficulty
[/list]
[h3]UI/UX[/h3]
[list]
[*] Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them
[*] Adjusted the notification dots for Equipment to make it more clear that you should investigate the button
[*] Added text to remind the player that they have open equipment slots
[*] Added Social Links for Bluesky
[*] Added a "HELP" button to the Run Settings Menu to help players understand what they can do
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed being unable to actually win a run. Forgot to implement that when I remade the boss system!
[*] Fixed the upgraded version of [Wall of Stone] being a massive downgrade rather than an upgrade
[*] Fixed Tooltips not updating properly in the Equipment menu
[*] Fixed Bosses Attack Hitboxes being wonky due to Physics.Overlap being poorly implemented by Unity/PhysX
[*] Fixed certain items spawning in equipment chests that shouldn't be
[*] Fixed multi-run challenges for specific tables not awarding correctly
[*] Fixed Elite Fliers not firing at the player while flying
[*] The game now defaults to fullscreen
[/list]
[h3]Other[/h3]
[list]
[*] Implemented a dev tool for building new equipment
[/list]