[h1]Patch Notes[/h1]
[h2]Version: v0.8.10[/h2]
[h3]General[/h3]
[list]
[*] Stats have been split into three types (Offensive/Defensive/Utility) for use in organization of UI elements and helping the player understand how they should be thinking about the stat.
[*] Player Defense is now called Armor
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[h3]Graphics[/h3]
[list]
[*] The "near death" red now fades to black on death to reduce eye strain
[/list]
[h3]UI/UX[/h3]
[list]
[*] Adjusted font weights in Perk Displays and Equipment Tooltips
[*] Positive Stat changes are now gold, negative are now purple. This should be visible to most type of color vision variants
[*] End of Run screen now displays any challenges you earned during your run
[*] Unified the Historical Run data and End of Run screen gameobjects under one prefab
[*] Class menu layout redesigned with the new stat lists
[*] Redesigned the pause menu using the new stat lists
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed an exploit where Baubles were getting caught in a nav-node loop in the corners of the board closest to the player
[/list]
[h3]Known Issues[/h3]
[list]
[*] The deadzone is still noticable when baubles bottom halves are close enough but top halves are not
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