v0.8.10

[h1]Patch Notes[/h1] [h2]Version: v0.8.10[/h2] [h3]General[/h3] [list] [*] Stats have been split into three types (Offensive/Defensive/Utility) for use in organization of UI elements and helping the player understand how they should be thinking about the stat. [*] Player Defense is now called Armor [/list] [h3]Graphics[/h3] [list] [*] The "near death" red now fades to black on death to reduce eye strain [/list] [h3]UI/UX[/h3] [list] [*] Adjusted font weights in Perk Displays and Equipment Tooltips [*] Positive Stat changes are now gold, negative are now purple. This should be visible to most type of color vision variants [*] End of Run screen now displays any challenges you earned during your run [*] Unified the Historical Run data and End of Run screen gameobjects under one prefab [*] Class menu layout redesigned with the new stat lists [*] Redesigned the pause menu using the new stat lists [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an exploit where Baubles were getting caught in a nav-node loop in the corners of the board closest to the player [/list] [h3]Known Issues[/h3] [list] [*] The deadzone is still noticable when baubles bottom halves are close enough but top halves are not [/list]