Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!
greetings and well met! this is just a post to collect the bugfixes and changes that were made over the last few days. as always, please do not hesitate to voice your thoughts, questions and suggestions. your feedback helps the game improve!
[b]General:[/b]
-Changed level transitions code to reduce spikes on GPU. This is done due to reports of rare crashes on level transition. If you experience a crash, please reach out to me!
-Greatly improved chest item drop-rates in Lower Dungeon 1. All non-trapped, non-mimic chests will drop items.
-Changed the Slain Cultist prop visuals
-Fixed Great Snake spell description which incorrectly stated the snakes had a duration.
-Improved minimap size. The entire level should fit nicely instead of being cut off at the edges.
-Dungeon generation will try to spawn very large rooms much more often
-Dungeon generation will try to spawn special rooms (like Vedomot's prison cell) much more often
-Reduced health of Maulers from 16 to 14
-Greatly reduced health of all Named level 1 enemies
-Removed the +HP modifier bonus for Named level 1 enemies
-You can no longer encounter Named enemies in the Forgotten Passageway. Of course, the Bloodsoaked Guard is still there waiting for you.
-Wounded Paladin will drop a Silver Skull if you talk to him enough.
-Hall of Pain entrance rooms have much fewer enemies to better ease the players into the level
-Removed an annoying table in Halls of Pain, and moved some Braziers around
-The first three Potion slots will no longer be set to Health-only by default
-Cauldron spells have had their icons swapped
-Improved shop item amount and made the shop items more versatile.
-Alchemy tables will always drop potions south of it to prevent blocking them.
-Removed names under the portraits in the Main Menu
[b]Balance:[/b]
-Increased damage and greatly increased attack-rating for all Two-Handed weapons
-Increased collision radius for the Charge Combat Arts
-Reduced manacost for Charge and Hurl Weapon Combat Arts
-Improved the Taking Damage animation for Two Handed weapons, and also made it faster.
-Slightly improved base to-hit chance from 60 to 62. This is not to be confused with the Attack Rating stat.
-Buffed Starter Shield from 2 Dodge 1 Armor to the normal 3 Dodge 3 Armor that Small Shields have
-Icefloor slow duration from 3 to 5 seconds
-Enemy Aura size nerfed by 50%
-Great Snakes now get properly damaged from chest traps and Flame Breath attacks from Flaming Skulls
[b]Bug fixes:[/b]
-Fixed being able to Quick-save during Iron-man mode by pressing the Quick-save hotkey
-Fixed being able to cheese stationary ranged enemies by aggoring them then keeping a 25 unit distance from them, where they would stand still and not attack the player
-Fixed Great Snakes having greatly reduced attack cooldown when chasing down fleeing enemies
-Fixed a purchased item reappearing in the shop if you switch levels after purchasing.
-Fixed some minor dialog issues with NPCs