Update v0.30h

Tower of Kalemonvo

Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!

greetings! we meet again so soon! i won't make a habit of it and we'll make this quick. many, many people have been asking for health bars. i don't like health bars. in fact, one might even say i despise them. however, i understand their use. to that end, i'll be conducting this brief test: enemy outlines will now be colored depending on the enemy's remaining health, with a green outline indicating full HP and a red one indicating low hp. i consider this to be a compromise, and i openly declare this to be a test. with that, i ask of you, the brave adventurer reading this, to let me know your thoughts on the matter. try out the new version, leave the health outlines toggled on (you can toggle them off in both the menu and ingame under the options) and form your thoughts on the matter. love it? let me know! hate it? let me know! neutral? let me know! depending on the results (and how i feel about it after a few days have passed), things may or may not change. so, the update: [b]Update v0.30h:[/b] [b]General:[/b] -Added a toggle (On by default) for enemy outlines to reflect their current health -Weapons are more likely to roll +Stats magic modifiers -Munzekonza's Unique Weapon now has a different set of modifiers. If you have a previous save, the item will not reset [b]Bug fixes:[/b] -Fixed minor bugs on toggling enemy outlines -Fixed minor UI errors with tooltips not having any padding near the edge of the screen on large resolutions -Fixed more names/descriptions being incorrect -Fixed weapons losing their Increased Cast Speed buff on certain occasions. thanks again for your feedback and for your interest in the project -osur