Update v0.30e

Tower of Kalemonvo

Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!

greetings! i am pleased to see i have successfully survived Next Fest, and i didn't drown in bug reports. with that comes the fabled and customary post-event patch, where i mess with the balance a tiny bit and correct some bugs! let's get right to it. [b]Update v0.30f:[/b] [b]General:[/b] -Reworked the way item names are generated internally to prepare for translation. There will be several new variants of item prefix/suffixes, but everything should work the same on your end. Since items now regenerate their names when they are picked up or dropped from the inventory, items found in a save made before this update might have their names change. I also cleaned up some errors in previous item names, such as "Shocking" being a name used for both +Lightning DMG and +Resistance to Lightning. -Basic wands are now less likely to roll +DMG, but can now roll +HP and +Attack speed. Higher tier wands unchanged. -Added new voice for Moon Cult Brides. Their previous voicelines were from another character not present in the demo. -Changed animations and texture for Sun Cult Warrior. -Sun Cult Warrior and Mammoth Wings now reduce their attack cooldowns when they enter a walking state, making them more dangerous to kite. -Added a small visual indicator for the center of the Firetrap spell. Firetraps also expire after 60 seconds. [b]Bug fixes:[/b] -Thunderdisk no longer bounces off Great Snakes -Dying when spamming Shieldbash will no longer leave a collider on the respawned player which hinders movement -Icefloors now dissapear on loading a save game, and no longer leave holes in the navigation system if they expire as a save is loaded -Fixed a few logic errors which will improve FPS when mousing over enemies in certain conditions -Fixed errors in Chain Lightning which caused performance issues on some PCs. -Fixed error with Firetrap which would drop FPS if enough were present. -Fixed Manasteal enemy modifier not being assigned. -Fixed error where if you begin the game as Athanasi, cast a spell, then load another save of playing as Kira, you would break spellcasting animations. that's it for now. as always, please let me know should you encounter any bugs or if you have any thoughts or feedback to share! -osur