Update v0.29c

Tower of Kalemonvo

Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!

greetings! this is another quick update to fix some annoyances leftover from before. also, look! new cover art! i think this one will do the game more justice. thank you to my dear friend [i]595158825[/i] for making it! his name reflects the amount of times i pestered him on this cover. anyway, the update: [b]Update v0.29c:[/b] -Fixed several Spellwheel issues. The requirements for the next level now properly reflect the amount needed - it was previously off by 1. Similarly, if you have a spell slot gained from having a +Intelligence item, removing the item while having a spell slot in the slot gained from the item will lead to unpredictable consequences. -Fixed rare edge cases with loading and Spellwheel spell order -Fixed some rare edge cases with item requirements bypassing. -Increased Vedomot's Prison Room spawnrate some more. -Fixed rare case of Vedomot being pushed out of her cell since she could spawn before the dungeon would be ready for her. -Blocking sound effect volume lowered. Blocking also plays the block sound if you successfully block an attack that would have missed regardless. -Improved blocking animation for Athanasi. -Slow manacost increased by 1 -Icefloor duration increased -Fireball spell projectile speed increased by 15% and requirements to learn and upgrade the spell decreased. It now costs 11 INT to read. -Changed Bloodsoaked Guard logic. He will not heal himself as often if he is low HP and the player is nearby. -Added an aura visual for Extra DMG modified Named Enemies, and slightly nerfed the +DMG multiplier for melee enemies. -Fixed minor issues with Mana shield effect -Fixed various issues with Bloodlust not properly updating damage on the Stats page -Added a few new Cape textures -Added animation for Two Handed Swords. This was included in the Demo patchnotes since it is possible to get one from the Shop in the Halls of Pain, but they don't normally appear in the demo levels. thanks for reading! let me know if there's any other bug that escaped my wrath.