Update v0.27b

Tower of Kalemonvo

Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!

hail and well met friends! here i present you with a small update to address some balance and bug issues accumulated over the last few days. as always, please do not hesitate to voice your thoughts, questions and suggestions. your feedback helps the game improve! [b]General:[/b] -Changed the way animation cancelling works for two handed weapons. It is now much harder to cancel the animation for a two handed attack by quick-switching to a one handed weapon. -Improved Firetrap visuals [b]Balance:[/b] -Weapons and rings have a lower chance to roll +HP or +Mana and a slightly higher chance to roll +Elemental DMG -Greatly increased Crossbow attack animation speed. -Added a rare chance to roll an item of 2 tiers higher in the shop -Dead Paladins item droprate has been greatly increased -Nerfed Named Enemy Acid Shield. The amount of armor lost when hiting them has been greatly reduced. -Slightly increased the attack cooldown for Skeleton Archers -Slightly increased the trap rate of chests [b]Bug fixes:[/b] -Fixed Wands being able to target enemies hidden by doors -Swapping items while frozen or poisoned will properly color the items -Fixed Combat Art Hotbar icons sometimes not coloring properly to reflect the player is out of mana -Fixed several issues with the shop. The shop will now properly track items on reload, it won't break down on occasion when dealing with books and the Skull counter will work on load -Fixed Alchemy table not working after a load. -Fixed pathing around certain props in the Halls of Pain -Fixed Acid Shield effect staying on the player after respawning. -Fixed issue with player being unable to attack after dying and respawning in an unusual manner. -Fixed opening Spellbook from the Hotbar icon not also opening the Spell Wheel -Fixed minor spell description inconsistencies for Ice Floor -Fixed rare issue of loading from menu not properly spawning barrels -Minor fixes with weapon particles -Fixed weapon icons sometimes being incorrectly resized when dropping an item from the offhand slot.