Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!
greetings and a happy late halloween! thanks to [url=https://www.youtube.com/watch?v=cMEYuy6hMts]Splattercat's lovely video[/url], the demo has seen a big uptick in players! with this uptick came another, this time with the amount of bugs! this update is a small one to address these -let's get right to it.
[b]Update v0.30g:[/b]
[b]General:[/b]
-Added a new special room that has a pretty high chance to spawn. I'll leave it as a surprise!
-You can no longer cast spells to interrupt the 'Taking Damage' animation, which also fixed some annoying bugs causing players to be stuck in an animation
-Small font color change to indicate to players they are able to Middle Mouse Click to instant place/remove potions from Hotbar
[b]Bug fixes:[/b]
-Fixed Icefloor permanently slowing players if several were stacked on top.
-Fixed Icefloor slowing enemies for incorrect lengths of time
-Fixed Twohanded weapons not saving certain modifiers (Spellcasting speed, increased DMG range)
-Fixed a bunch of issues with Item names. As before, an item which generated in the previous patch will have its name fixed if you drop it out of your inventory. There also might be some changes in how an item description is phrased, since all item descriptions have been prepped for localization.
-Thunderdisks now properly disappear on loading
i have been receiving and looking through all feedback, ranging from potion droprates, to a possible "belt" component in the hotbar, to reducing the UI size, all the way to streamlining how Combat Arts are used - I encourage you to write your thoughts even if you feel like they have been mentioned. Your feedback helps the game improve and i welcome your thoughts on even things you believe do not require a change. I will spend the next month or so looking through any possible changes based on this new wave of feedback.
thanks again for playing and for your interest in the project
-osur