Update Notes for v0.94

Turbo Sliders Unlimited

Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.

[list] [*] Added a new game mode, Weapon Battle, in which vehicles can shoot missiles [*] Weapon battle sub-modes: capture, infiltration, team deathmatch and all vs. all deathmatch [*] Missiles can be forced to be on in other game modes, too [*] Added lots of related Battle and Weapons settings - read the tooltips for details [*] Added multiround team battles in which the winning team is determined by the amount of rounds won [*] Capture battles are now multiround battles by default - it can be enabled for team deathmatches, too [*] Added the possibility to get damage by colliding with other vehicles or obstacles [*] Low health can optionally affect acceleration - when no health is left, the car is wrecked [*] Damage can optionally be fixed in the pit, automatically or by respawning - check the Damage settings for details [*] Added a battle camera preset which is on by default in battles - tunable under Camera settings [*] Player markers are now by default visible in battle events [*] Road marking objects can now use team colors, and dynamic mesh objects can use team-colored textures [*] Capture Battle: Flag Lost by Enemy Touch is now on by default, also changed the default points for capture [*] Added Boomington (Weapon battle) and Flaggerblast (Capture battle) built-in levels [*] Added a Capture Battle demo recording [*] Prevented leaving pit just before tire change is finished [*] Fixed sun flares sometimes being visible at night or where the Moon is [*] Event stats JSON export now includes the start time and host id [*] Miscellaneous other minor fixes and improvements [/list]