Update Notes for v0.91

Turbo Sliders Unlimited

Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.

[list] [*] Added optional tire wear - when enabled, tires lose their performance, and it is possible to change them in the pit [*] There can be up to three tire compounds with different endurance and initial performances (use left/right in the pit to change) [*] There are lots of tire wear settings to tune, use Physics debug (Ctrl+F6 twice by default) to analyze [*] If fuel and full tank slowdown are enabled, it is now possible to enable changing the initial amount of fuel [*] Added a new "action" control (by default Return on keyboard, replacing "brake2" for joystick), hold it to not get more fuel in the pit (while changing tires) [*] Added the possibility to create vehicles with "complex locking" braking: smoke doesn't come immediately - optionally affects grip, braking and tire wear [*] New steady collision box for the formula model - with 100% steadiness, fully contains tires (enable Physics / Old legacy collisions to use the old model) [*] Added a new experimental physics setting, Stuck Avoidance - reduces some cars getting stuck when driving next to each other (by adding sideways movement) [*] Vehicle camber angles can now be tuned separately for front and rear wheels - also inverted the sign to use the standard convention [*] Increased the maximum number of objects in a level, but with a new complexity limit (there can be more simple objects but not that many complex ones) [*] Doubled the maximum length of sequences (like walls) in levels [*] Session standings can now contain up to 100 players (multiple pages if more than 25), meant especially for multi-day sessions with changing players [*] Starting light object(s) in levels now change color based on whether the event is on [*] Removed the black glasses of the main lights in the Sport2 vehicle model (was LOD popping, too) [*] Made the maximum No ball touches time in soccer tunable, previously it was hard-coded to 30 seconds [*] Added a new Recording setting "Hide Full Paths In Logs", use e.g. when streaming and not wanting to show your user name in the path [*] Ultra graphics preset now uses SyncedMax as the FPS mode [*] Updated Unity version, possibly fixing some random issues [*] Miscellaneous other minor fixes and improvements [/list]