Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.
[list]
[*] Added a new game mode, Collector, in which the goal is to collect coins as quickly as possible
[*] In shared collector mode, the winner is the player or team collecting the most out of the common collectibles in the level
[*] In exclusive collector mode, each item can be collected by every player or team
[*] Added a new physics setting, Collision Extra Stability - when non-zero, extra angular mass is added to vehicle-vehicle collisions
[*] With extra stability, it is harder to change the direction of other vehicles or make them roll by colliding with them
[*] High extra stability can also reduce some cars getting stuck on each other when driving next to each other
[*] The campaign event result screen now shows the requirement for the next star level
[*] Added Sync Shore Damage location setting (on by default), setting WaterBottomShallow damage to be at least as much as the terrain damage
[*] Sync Shore Damage setting is now enabled in all previously made levels, too, fixing unwanted safehavens in some sumo and tag levels
[*] Fixed getting wrecked before start (for example, because of deadly terrain) actually making the cars invulnerable
[*] Miscellaneous other minor fixes and improvements
[/list]