Update Notes for v0.92

Turbo Sliders Unlimited

Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.

[list] [*] Added a new game mode, Collector, in which the goal is to collect coins as quickly as possible [*] In shared collector mode, the winner is the player or team collecting the most out of the common collectibles in the level [*] In exclusive collector mode, each item can be collected by every player or team [*] Added a new physics setting, Collision Extra Stability - when non-zero, extra angular mass is added to vehicle-vehicle collisions [*] With extra stability, it is harder to change the direction of other vehicles or make them roll by colliding with them [*] High extra stability can also reduce some cars getting stuck on each other when driving next to each other [*] The campaign event result screen now shows the requirement for the next star level [*] Added Sync Shore Damage location setting (on by default), setting WaterBottomShallow damage to be at least as much as the terrain damage [*] Sync Shore Damage setting is now enabled in all previously made levels, too, fixing unwanted safehavens in some sumo and tag levels [*] Fixed getting wrecked before start (for example, because of deadly terrain) actually making the cars invulnerable [*] Miscellaneous other minor fixes and improvements [/list]