Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.
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[*] Added a new built-in car, Speedy, with a high top speed but low acceleration
[*] Added 7 new vehicle models to be used in user-made vehicles, also cosmetic fixes and tuning to the existing ones
[*] Added new special settings to force the same camera for all and to potentially hide the player markers (to support hide game modes)
[*] Vehicle collision settings (steadiness, stability and avoidance) are now automatically set based on vehicle properties (can still be overridden)
[*] Added a WaterLevel object that can be used to animate the water level (not a realistic effect if vast areas are filled)
[*] Levels: Increased the max animation keyframe count to 10 and doubled the max Stay and Move times to two minutes
[*] Missiles: Added Friendly Fire percentage parameter - 0 means no damage from frindly fire, 100 means the same as to enemies, default: 25
[*] Missiles: Increased max reload time, also added a setting to optionally shorten the initial wait, also shorter delay if nothing hit
[*] Added a demo recording of a race with crazy no-damage high-impact missiles
[*] Clients now have a button to switch between being spectators and not without reconnecting (if there are enough player/spectator slots)
[*] Added command /spectator to see spectators or to change spectator state (admin having control over everyone), also slightly changed /who
[*] Spectators no longer have a Ready button at event init (it didn't do anything previously anyway)
[*] Timer: It is now possible to disable starting an event automatically when everyone is ready - useful for spectator hosts
[*] Drafting is no longer on in ghost races unless specifically enabled in Drafting Settings
[*] Soccer: Goal is now scored and reset performed if all opponents are disabled (unless turned off in Soccer Settings)
[*] Damage can now affect downforce, too - laps affected by damage effects are not eligible for leaderboards
[*] Levels: Added a new colorable Light Wood texture material
[*] Level Editor: Fixed saving level previews and sharing levels if Hide Full Paths setting was enabled
[*] Miscellaneous other minor fixes and improvements
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