Update Notes for v0.95

Turbo Sliders Unlimited

Driving game with heavy focus on online MP, user created content and moddability. Spiritual successor of classic top-down racing games but in 3D and with modern online features. Suitable either for casual fun or for serious competition, racing or beyond.

[list] [*] Added a new built-in car, Speedy, with a high top speed but low acceleration [*] Added 7 new vehicle models to be used in user-made vehicles, also cosmetic fixes and tuning to the existing ones [*] Added new special settings to force the same camera for all and to potentially hide the player markers (to support hide game modes) [*] Vehicle collision settings (steadiness, stability and avoidance) are now automatically set based on vehicle properties (can still be overridden) [*] Added a WaterLevel object that can be used to animate the water level (not a realistic effect if vast areas are filled) [*] Levels: Increased the max animation keyframe count to 10 and doubled the max Stay and Move times to two minutes [*] Missiles: Added Friendly Fire percentage parameter - 0 means no damage from frindly fire, 100 means the same as to enemies, default: 25 [*] Missiles: Increased max reload time, also added a setting to optionally shorten the initial wait, also shorter delay if nothing hit [*] Added a demo recording of a race with crazy no-damage high-impact missiles [*] Clients now have a button to switch between being spectators and not without reconnecting (if there are enough player/spectator slots) [*] Added command /spectator to see spectators or to change spectator state (admin having control over everyone), also slightly changed /who [*] Spectators no longer have a Ready button at event init (it didn't do anything previously anyway) [*] Timer: It is now possible to disable starting an event automatically when everyone is ready - useful for spectator hosts [*] Drafting is no longer on in ghost races unless specifically enabled in Drafting Settings [*] Soccer: Goal is now scored and reset performed if all opponents are disabled (unless turned off in Soccer Settings) [*] Damage can now affect downforce, too - laps affected by damage effects are not eligible for leaderboards [*] Levels: Added a new colorable Light Wood texture material [*] Level Editor: Fixed saving level previews and sharing levels if Hide Full Paths setting was enabled [*] Miscellaneous other minor fixes and improvements [/list]