Update Notes 7/1/2019

[list] [*]In Survival on Normal or Hard difficulty, certain enemy structures may now appear [list] [*]Structures are more likely on Hard difficulty or when playing in co-op [*]On Hard, structures will also be placed in more advantageous positions for the enemy [/list] [*]Improved performance in Campaign Chapter 7 and Chapter 9 [*]Fixed some objectives displaying the wrong number of controlled points in certain cases [*]Fixed an issue that caused Chapter 5 to be more difficult than intended [*]Fixed an issue that caused some dialogue lines in Chapter 15 to not be translated when playing in languages other than English [*]In controller mode, fixed damage/buff/debuff Glyphs not automatically hovering a valid target if the player has insufficient Energy [*]Increased range of the shifted (fast) camera speed option [*]Added a tutorial message when creating a public Survival match clarifying that join-in-progress is supported for that mode [*]When returning from a public match, the match type will no longer reset to private [*]In controller mode, on the campaign/trials screens, pressing the right analog stick button will now open a quick deck selection list [*]Fixed an issue that could sometimes prevent unit or building previews from displaying in the background of the Forge [*]Fixed the Creeping Battlement’s firing audio being heard at full volume regardless of camera location [/list]