Update Notes 3/7/2018

[b]Fixes/Enhancements[/b] [list] [*]Added voice for Tetra. [*]Improved the Chapter 10 ending cinematic. [*]Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods. [*]Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended. [*]Slightly increased the difficulty of Chapter 10. [*]Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map. [*]Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby) [*]Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks. [*]Fixed issues with Spymaster Skill usage when it is set to Auto. [*]Fixed Perfect Golem pathing issues. [*]Added an alternate explosion effect for the alternate skin Artillery Cannon. [/list] [b]Balance Changes[/b] [list] [*]Shock Tower: Reduced the Stun Skill damage from 200 to 100. [*]Spymasters: The scry effect displayed at the target location now roughly indicates the direction towards the squad projecting the vision. [/list]