[b]Fixes/Enhancements[/b]
[list]
[*]Added voice for Tetra.
[*]Improved the Chapter 10 ending cinematic.
[*]Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods.
[*]Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended.
[*]Slightly increased the difficulty of Chapter 10.
[*]Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map.
[*]Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby)
[*]Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks.
[*]Fixed issues with Spymaster Skill usage when it is set to Auto.
[*]Fixed Perfect Golem pathing issues.
[*]Added an alternate explosion effect for the alternate skin Artillery Cannon.
[/list]
[b]Balance Changes[/b]
[list]
[*]Shock Tower: Reduced the Stun Skill damage from 200 to 100.
[*]Spymasters: The scry effect displayed at the target location now roughly indicates the direction towards the squad projecting the vision.
[/list]