We've made some improvements and fixes based on player reports in the first week. Thanks for playing! We'll be at PAX next week but more updates to come after that.
[b]Fixes/Enhancements[/b]
[list]
[*]Fixed a bug that caused the tutorial to stop giving direction after discovering the enemy Harbinger.
[*]Fixed an issue that prevented the lava bursts in Perdition from appearing consistently.
[*]Fixed an issue where matchmaking could get stuck on "Finding best game server"
[*]Fixed a bug that prevented some alternate art Glyphs from dropping.
[*]Fixed the music volume setting not affecting all music.
[*]Fixed the campaign 100% completion achievement not unlocking under the correct conditions.
[list][*]If the correct conditions have already been achieved it will unlock at startup.[/list]
[*]In the Trial "Big Boned" the enemy will no longer use Glyphs that create squads of more than 4 units.
[*]In "Into the Box" fixed a bug where the Gatekeeper could end up on top of a building.
[*]In Chapter 14, fixed an issue that could cause a long delay before proceeding after enemies are defeated.
[*]Fixed a collision issue near stairs in Stronghold.
[/list]
[b]Balance Changes[/b]
[list]
[*]Pulse Cannon: Increased range by 10%
[list][*]The sight radius hasn't changed so in general this only affects its ability to return fire against long range units.[/list]
[*]Summon Trap: Trigger radius increased from 100 to 200.
[*]Flame Turret: DPS increased from 45 to 50.
[/list]