Update Notes 4/13/2018

We've made various fixes and improvements to the game as well as a few balance changes. We're planning to have a content update near the end of April with more stuff! [b]Fixes/Enhancements[/b] [list] [*]Improved functionality while paused via the Pause key to allow more camera control and to continue to draw unit paths. [*]Adjusted the tutorial to improve flow and fix a few minor issues. [*]Fixed camera position bindings not being saved correctly. [*]Fixed Techswallower (Energy Collectors) heal not consistently working. [*]Corrected the material on the back of the Bannermen when using the alternate art. [*]Fixed case where bots would use scry techs on a location they can already see. [*]Fixed various rare edge cases where units would be summoned under the level. [*]Fixed some aspects of alternate art units not being displayed correctly in the Archive. [*]Fixed a bug that caused crowd control effects to stack duration. [list][*]The duration will now be set to either the current value or the duration of the incoming effect, whichever is higher.[/list] [*]Fixed a bug that sometimes caused some minimap elements to draw during cinematics. [*]In Survival, the buff Sight Beacon will no longer appear on units that cloak, since that effect negates stealth. [*]Easy bots will now more realistically "waste" techs on low value targets. [*]In the trial Zombie Apocalypse, fixed a bug that caused certain special unit types to be raised when they shouldn't (like Holograms) [*]Also in Zombie Apocalypse, raised zombies will now more consistently be assigned to the same squad as other nearby zombies, making squad-based techs and attacks more effective. [*]The Survival post-game graphs will no longer display an extra red line for a non-existent player. [*]Added a new context sensitive tutorial when the player moves the Harbinger around too much that explains how that pauses drawing more Glyphs. [*]Adjusted the chase range for Arcanists to fix some cases where they were not properly responding to normal ranged unit attacks when idle. [*]A red X icon is now displayed over objects that will prevent casting a tech due to Techshield. [*]Globally broadcast status effects (such as All Seeing Eye, Hibernate, the buffs from buff control points, etc) are now displayed just over the minimap for the player that possesses them. [*]When Hibernate is cancelled due to damage, the icon will now properly be removed from the player status display. [*]Fixed an incorrect Glyph icon for the alternate art Decaying Horde. [/list] [b]Balance Changes[/b] [list] [*]Shock Tower: Increased cost from 220 to 230 and reduced health from 1500 to 1300. [*]Cacophony of Voices: Reduced Energy cost from 60 to 50. [*]Vacuum Turret: Increased minimum range from 200 to 250. [/list]