Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements.
[b]New Content and Features[/b]
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[*]Added Book 1 of the campaign mode featuring 5 missions.
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[*]Campaign missions support in-mission save and load.
[*]Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version.
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[*]Added Trials mode with 10 trials. Trials are set game scenarios with special rules.
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[*]Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else.
[*]A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen.
[*]As with the campaign, more Trials will be added as we move closer to release.
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[*]Added a Survival variant of the Stygian map.
[*]It is now possible to save and restore camera positions during a match. (Default binds: Ctrl+Numpad 2/4/6/8 to save, Numpad 2/4/6/8 to restore)
[*]There is now a short sequence at the beginning of matches where the Harbinger appears and creates the initial Projection unit, giving players a little more time to get oriented.
[*]Added additional team colors for Custom Matches.
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[b]Fixes/Improvements[/b]
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[*]Higher difficulty AI are now more responsive in giving newly created squads proper orders.
[*]AI now has special handling and tactics for stealth units.
[*]Improved AI behavior when it has a hand full of Glyphs that aren't useful in the current situation.
[*]Fixed a bug that prevented Pulse Cannons from automatically ugprading when an untargetable structure is nearby (such as the force fields in Colossus)
[*]Fixed a bug that caused an unintended 62 FPS cap.
[*]Fixed a bug where structures that were recently destroyed could still be selected.
[*]Fixed a bug where if the Mimic cloned a unit under the effects of a control change Tech, the Mimic's controller would change as well.
[*]Improved unit pathing and reach detection when moving large groups.
[*]Fixed melee units ordered to attack a building that get knocked back sometimes not re-engaging.
[*]When playing a solo AI match, if the human player dies, the game now ends immediately without waiting for the AI competition to resolve.
[*]When an enemy Harbinger remains visible and unmoving, the UI will no longer generate a repeated ping alert and will hold off until the situation actually changes (enemy moves significantly or visibility is lost and restored)
[*]Fixed a bug that caused the AI to mis-evaluate the strength of certain special units such as the Super Destroyer.
[*]Fixed a UI issue where when running fullscreen with the Windows Task Bar assigned to a position other than the bottom of the screen, the cursor would be offset.
[*]Fixed a bug where the game save data couldn't be accessed (load or save) when Steam is in offline mode.
[*]Glyphs in the Collection are now sorted alphabetically except for new unviewed Glyphs which display first.
[*]Fixed enemy units in Survival not using unit special abilities.
[*]Cipher: Removed a 1 second cooldown on its basic attack that caused unintuitive behavior.