Content Update 1/31/2018

Our first major content update for Early Access is here! The first part of the campaign and additional single player content accompanies a host of improvements. [b]New Content and Features[/b] [list] [*]Added Book 1 of the campaign mode featuring 5 missions. [list] [*]Campaign missions support in-mission save and load. [*]Two of the heroes are available to be unlocked in the current missions. If you also unlock the achievement, you will receive an alternate art version. [/list] [*]Added Trials mode with 10 trials. Trials are set game scenarios with special rules. [list] [*]Trials have set rewards. Any Glyphs you already own the max of will be converted to Bits when awarded so you can obtain something else. [*]A top score is recorded (completion time or point value depending on the situation) and displayed in the Trial selection screen. [*]As with the campaign, more Trials will be added as we move closer to release. [/list] [*]Added a Survival variant of the Stygian map. [*]It is now possible to save and restore camera positions during a match. (Default binds: Ctrl+Numpad 2/4/6/8 to save, Numpad 2/4/6/8 to restore) [*]There is now a short sequence at the beginning of matches where the Harbinger appears and creates the initial Projection unit, giving players a little more time to get oriented. [*]Added additional team colors for Custom Matches. [/list] [b]Fixes/Improvements[/b] [list] [*]Higher difficulty AI are now more responsive in giving newly created squads proper orders. [*]AI now has special handling and tactics for stealth units. [*]Improved AI behavior when it has a hand full of Glyphs that aren't useful in the current situation. [*]Fixed a bug that prevented Pulse Cannons from automatically ugprading when an untargetable structure is nearby (such as the force fields in Colossus) [*]Fixed a bug that caused an unintended 62 FPS cap. [*]Fixed a bug where structures that were recently destroyed could still be selected. [*]Fixed a bug where if the Mimic cloned a unit under the effects of a control change Tech, the Mimic's controller would change as well. [*]Improved unit pathing and reach detection when moving large groups. [*]Fixed melee units ordered to attack a building that get knocked back sometimes not re-engaging. [*]When playing a solo AI match, if the human player dies, the game now ends immediately without waiting for the AI competition to resolve. [*]When an enemy Harbinger remains visible and unmoving, the UI will no longer generate a repeated ping alert and will hold off until the situation actually changes (enemy moves significantly or visibility is lost and restored) [*]Fixed a bug that caused the AI to mis-evaluate the strength of certain special units such as the Super Destroyer. [*]Fixed a UI issue where when running fullscreen with the Windows Task Bar assigned to a position other than the bottom of the screen, the cursor would be offset. [*]Fixed a bug where the game save data couldn't be accessed (load or save) when Steam is in offline mode. [*]Glyphs in the Collection are now sorted alphabetically except for new unviewed Glyphs which display first. [*]Fixed enemy units in Survival not using unit special abilities. [*]Cipher: Removed a 1 second cooldown on its basic attack that caused unintuitive behavior.