[b]New Features[/b]
[list]
[*]Added the ability to invite friends from within the game by clicking on the + button in the top right, on the Survival player list, or by selecting Invite from the Custom Match player options.
[*]Added achievements for Campaign and Trials completion.
[list]
[*]Achievements already earned will be granted retroactively on starting the game.
[/list]
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[b]Fixes/Enhancements[/b]
[list]
[*]Improved bot usage of timed buffs to apply them when its forces are closer to combat.
[*]Improved bot behavior when it is low on units.
[*]Made some improvements to bot deckbuilding.
[*]Adjusted the AI for using Artillery (both bot controlled and the "Auto" setting for humans) so that when the player controls multiple copies, they don't all fire simultaneously.
[*]Added an additional event to Chapter 5 to make things more interesting.
[*]Fixed a rare issue where bots could get stuck attempting to place a Glyph in an invalid location.
[*]Fixed a bug in Chapter 1 where sometimes the Gate would stop creating units.
[*]Fixed the Spider King sometimes not obtaining the correct amount of health when minions are sacrificed.
[*]Fixed extra Scriveners spawned via Glyphs that add additional squad members not properly activating their summon ability.
[*]The Mimic can no longer clone units that do not have a basic attack, since it doesn't copy specials and that therefore would leave it unable to do anything useful.
[*]Squad bar positions, control groups, and saved camera positions are now properly saved in savegames.
[*]Fixed a bug when playing Colossus in multiplayer where sometimes a player would get red placement indicators within the shielded area even though Glyphs can be used there because that player controls the shield.
[/list]
[b]Balance Changes[/b]
[list]
[*]Destroyer: Health increased from 1200 to 1300.
[*]Dispel Area: Cost decreased from 80 to 70.
[*]Dispel Trap: Cost decreased from 50 to 40.
[*]Explosive Mine: Cost decreased from 100 to 90.
[*]Poison Trap: Cost decreased from 150 to 130.