We've added a little something for everyone, with new Trials, Versus maps and a Survival challenge as well. New cosmetic skins and a large list of improvements and fixes round it all out. Have fun!
[b]New Features and Content[/b]
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[*]Added 2 new Versus maps. These maps are suitable for either 2 or 4 players and have a new center map objective point that attacks the enemy while it is held.
[*]Added 3 new Trials. The new Trials are difficult but offer alternate Glyph skins as rewards.
[*]Added a Survival version of Vision with unique enemy spawn mechanics where enemies can appear over more and more of the map as the game progresses.
[*]The Glyph Draw Rate setting for Skirmish games (both online and AI) now has a "Pickups" option. When this option is selected, players do not draw from a timer but instead pickups appear all over the level that must be touched by friendly units to draw Glyphs.
[*]Added many more cosmetic skins to collect.
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[b]Fixes/Enhancements[/b]
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[*]The first half of the campaign has been adjusted to provide a smoother difficulty curve. In particular, the first part of Chapter 4 is easier and in general early mission enemies will use one or zero legendary Glyphs.
[*]Various minimap icons have been updated to be easier to recognize at a glance.
[*]Improved font size and readability at 4k resolution.
[*]If the player buys all the cards in the store, it restocks the next time they enter regardless of time.
[*]Clicking on a structure proxy in the fog of war will now display any permanent status effects that were on the structure when it was last seen.
[*]Glyphs that don't require a target can now be cast by double clicking on them.
[*]Fixed self-targeted AoE attacks (Flame Turret, Vacuum Turret) activating when the nearest enemy is somewhat outside the range at which the ability deals damage.
[*]Reanimate (Decaying Horde, Spider King), Duel (Duelist) and Buff Stealer (Cipher) are now correctly disabled if the user is Silenced.
[*]Fixed Energy Collectors' Suppress ability not auto activating correctly.
[*]Fixed an issue in Vision where the global vision area's activation timing would depend on how long the game lingered in the prematch state.
[*]Fixed a rare issue where certain units with a Skill requiring an enemy unit as a target could get stuck attempting to use that Skill on a target that is no longer valid, preventing them from returning to normal attacks.
[*]Fixed bots not properly using the Echo unit when dead in an allied game.
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[b]Balance Changes[/b]
[*]In Versus and Survival the maximum Energy capacity is now 1000. After reaching this value, Energy expansion increases base draw speed instead, to a minimum of 3 seconds.
[*]Stone Boots: Now provides 5 Armor in addition to its other effects.
[*]Lesser Regeneration: Reduced regeneration amount from 20 to 15; added a 50 point instant heal on cast.
[*]Basic Turret: Increased health from 1100 to 1250.
[*]Flame Turret: Increased health from 1300 to 1500.
[*]Pulse Cannon: Increased health from 1500 to 1600; Increased construction time from 20 to 25 seconds.
[*]Vacuum Generator: Increased health from 1000 to 1100.
[*]Twin Blades: Increased regeneration from 10 to 15.
[*]Spider King: If all minions are destroyed, it can now resummon its initial two. This effect has a 60 second cooldown.
[*]Mimic: Increased health from 2500 to 2700.
[*]Creeping Battlement: After teleporting, gains 3 seconds of Impenetrable.