UPDATE #98

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/00dbb883212f574d5c6d9afa68a14b32243f744c.png[/img] [b]Fixed[/b] [list] [*] Sometimes the progress of capturing points was displayed incorrectly [/list] [b]General changes[/b] [list] [*] Increased the number of maximum points for victory for modes with control points [*] Slightly reduced the capture radius of control points [/list] [b]Ranked Mode Changes[/b] [list] [*] Game mode is available again if there are enough players online [*] Fixed bugs with missing weapons and game modes in the voting menu [*] Updated user interface [*] Reduced number of players required to start the game [*] Bots have been completely removed, even when the player disconnects [*] Round-based game modes have been temporarily removed from the voting list [/list] [b]Changing map generation[/b] [list] [*] Default maps are now medium size for PC and small for Android version [*] Removed the Generation Difficulty setting (now it is determined automatically by the map size) [*] There are now more buildings on city maps and they will appear closer together [*] Increased the number and size of icebergs on the Ice Moon map [*] Increased the overall size of the Egypt and Ice Moon maps [/list] [b]Changing lighting[/b] [list] [*] Completely redesigned lighting on all maps [*] New volumetric fog with physically accurate behavior [*] Improved weapon shadows when playing in first person [*] Improved overall shadow quality for Non-RTX version [/list]