UPDATE #93

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/4156b44f58f14cfbc8656efc2efd45ddf98cfe3b.png[/img] [b]Fixes[/b] [list] [*] Axel had an empty energy for the ability when spawned [*] Sometimes key binding reset buttons didn't work [*] Sometimes the overcharge of the Repair Beam was very large [/list] [b]General changes[/b] [list] [*] Overcharge projectiles now detonate automatically if someone is in range (even while in the air) [*] Trak shield now only projects where the bot is looking [*] Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities [*] Increased robots health from 200 to 300 units [/list] [b]Changing Game Modes[/b] [list] [*] Maximum match time increased to 10 minutes [*] Removed capture bases for Elimination mode and renamed the mode to Team Elimination [*] Reworked Deadmatch mode, now it has a round system and renamed Elimination [*] Added dynamic zone that gradually decreases for Elimination and Team Elimination [*] In the Elimination and Team Elimination game modes, when the match timer expires, the game will wait for the end of the round to complete [/list] [b]Full controller support[/b] [list] [*] New control for the controller completely imitates the mouse cursor [*] Updated all controller default bindings [/list]