Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
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[b]Fixes[/b]
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[*] Axel had an empty energy for the ability when spawned
[*] Sometimes key binding reset buttons didn't work
[*] Sometimes the overcharge of the Repair Beam was very large
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[b]General changes[/b]
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[*] Overcharge projectiles now detonate automatically if someone is in range (even while in the air)
[*] Trak shield now only projects where the bot is looking
[*] Reduced energy consumption for Trak (Shield) and Axel (invisibility) abilities
[*] Increased robots health from 200 to 300 units
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[b]Changing Game Modes[/b]
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[*] Maximum match time increased to 10 minutes
[*] Removed capture bases for Elimination mode and renamed the mode to Team Elimination
[*] Reworked Deadmatch mode, now it has a round system and renamed Elimination
[*] Added dynamic zone that gradually decreases for Elimination and Team Elimination
[*] In the Elimination and Team Elimination game modes, when the match timer expires, the game will wait for the end of the round to complete
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[b]Full controller support[/b]
[list]
[*] New control for the controller completely imitates the mouse cursor
[*] Updated all controller default bindings
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