UPDATE #94

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/8a66796e4dd9bce8d6e3ebb800d4c8cf9fda0573.png[/img] [b]Fixes[/b] [list] [*] Sometimes the resolution scaling setting showed invalid values [*] The frame in the player statistics (tab) did not scale if there were not 8 players in the game [*] Some graphical artifacts on Plasma weapons for Gear, Drone and Axel [*] Overcharge could detonate in the air near the flag and some buildings [/list] [b]General changes[/b] [list] [*] Increased visibility of all small font [*] Adjustment width increased from 25% to 125% for resolution scaling [*] Chat has been moved slightly to the left [*] AI will behave more randomly [*] Temporarily hidden ranked game mode [*] Megapolis renamed to Sunken City [*] Updated localization files [*] Added Japanese interface language [*] The map border is shown earlier [*] Zone boundary in game modes Eliminate and Team Eliminate is not displayed far [/list] [b]Flamethrower Changes[/b] [list] [*] Updated flame effect [*] Flames are no longer static in space (hitzone also follows flames) [/list] [b]New type of control for Trak[/b] [list] [*] Easier and more suitable for controllers where the chassis automatically rotates where you look or move [*] You can switch to the old control in the settings if you like it better [/list] [b]VR mode[/b] [list] [*] Now you can play every robot in VR [*] Swing both hands up or down to jump [*] Game between desktop players and VR players is supported [/list]