Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
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[b]Fixes[/b]
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[*] The daily task was not displayed correctly when you need to use Walker
[*] Bubbles from the flamethrower remained after the death of the robot on the map of Megapolis
[*] Sometimes the Invader Laser was displayed incorrectly in the main menu
[*] For some, the game crashed immediately upon launch (usually laptops)
[*] AI Axel was stuck in some parts of the Tokyo and Ice Moon maps
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[b]General changes[/b]
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[*] Removed the underwater distortion effect for the Megapolis map
[*] Removed grenade options for the Grenade Launcher (Cluster option is now used when overcharging the Grenade Launcher)
[*] Removed animated elements in the UI from the left and right sides
[*] Increased damage radius for all explosive weapons
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[b]Energy changes[/b]
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[*] The energy reserve is now the same for all bots
[*] Increased energy recovery rate
[*] When using the camera in 1st person, the energy of weapons will be displayed directly on them
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[b]Armor Changes[/b]
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[*] Health, Energy and Damage bonus is now dynamic
[*] The lower the health of your robot, the greater the bonus
[*] Increased transition speed for Invisible Armor
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[b]Game Mode Changes[/b]
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[*] Reduced the number of points to win in game modes
[*] Match time will always be no more than 5 minutes, no extra time
[*] Control points mode is now back to what it was before, that is, you can capture any points
[*] Increased the death penalty for the team in Control points mode
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[b]Railgun Changes[/b]
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[*] Now also has energy and can fire without aiming without losing accuracy
[*] Removed sniper scope when aiming
[*] Added a static dot to the scope and it will always be displayed
[*] Increased base damage
[*] A shot can only be charged by overcharging
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[b]Overcharge[/b]
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[*] Added overcharge ability to each weapon
[*] Overcharge occurs while aiming and fires when aiming stops
[*] The longer you charge it, the more damage and faster it will be, but also consumes more power
[*] The weapon cannot withstand 100% overload and fires on its own
[*] In addition to everything, overcharge also adds explosive, bouncy or sticky properties to weapon projectiles
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