UPDATE #97

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/fb4311cf2ade466c98458404f0bb80bdce94de41.png[/img] [b]Fixed[/b] [list] [*] There were invisible walls near some buildings in Tokyo [*] Some buildings on the Tokyo map levitated slightly above the ground [*] Axel couldn't crawl on some buildings on the Tokyo map [*] Sometimes cones could appear along the entire length of the Elevated Train [*] When using large FOV values on some maps, the map was not displayed correctly on the initial screen [*] Using a rocket launcher it was possible to point targets for rockets through walls [*] Artifacts with TAAU have been fixed and the setting is available again [*] Sometimes the player was not shown the respawn menu after the next round [*] The laser speed buff also applied to the Cluster Launcher [/list] [b]General changes[/b] [list] [*] Resolution scaling setting range changed from 50% to 150% [*] Removed blur in the background in the in-game menu (useful when setting up graphics) [*] The capture radius of control points has been significantly increased [*] Control points now emit light in the color of the captured team [*] Updated some in-game interface [*] Removed screen redness at low health levels [*] All information about the robot has been transferred to the weapon (for first person and VR) [/list] [b]Map generation changes[/b] [list] [*] Huge buildings on city maps will appear more evenly across the map [*] Increased variety of lighting colors for buildings on the Tokyo map [*] Vegetation size is now randomized [*] Increased the number and size of stones on the Egypt map [*] Increased amount of vegetation on the Egypt map [/list] [b]TechSphere changes[/b] [list] [*] EMP now destroys shields when hit, and the damage radius has also been increased [*] Increased damage and health of the turret, also slightly reduced rate of fire [*] The Electric Smoke and Smoke Screen options have been merged, and damage and operating time have also been increased. [/list] [b]Graphic changes[/b] [list] [*] Improved overall lighting quality [*] Reflections now show real geometry around them rather than just glare [*] All building windows and banners now have reflections [*] Increased brightness in shadows on the Sunken City and Ice Moon maps [*] Increased overall brightness on the Tokyo map [/list] [b]Ray Tracing and RTX Global Illumination support[/b] [list] [*] Significantly improved shadows that "soften" with distance from the light source [*] Improves reflections that are not limited by screen space [*] Improved shading between objects where they touch each other [*] Surrounding geometry directly affects lighting [/list] [img]{STEAM_CLAN_IMAGE}/40705060/7251733323e25532c87088dc31b1289e8c9f0abf.png[/img] [b]NVIDIA DLSS 3 support[/b] [list] [*] This technology significantly improves performance by upscaling images using AI [*] Useful when used with Ray Tracing, can also work without it [*] Your video card must also support this technology to use it. [/list]