Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
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[b]Fixed[/b]
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[*] There were invisible walls near some buildings in Tokyo
[*] Some buildings on the Tokyo map levitated slightly above the ground
[*] Axel couldn't crawl on some buildings on the Tokyo map
[*] Sometimes cones could appear along the entire length of the Elevated Train
[*] When using large FOV values on some maps, the map was not displayed correctly on the initial screen
[*] Using a rocket launcher it was possible to point targets for rockets through walls
[*] Artifacts with TAAU have been fixed and the setting is available again
[*] Sometimes the player was not shown the respawn menu after the next round
[*] The laser speed buff also applied to the Cluster Launcher
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[b]General changes[/b]
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[*] Resolution scaling setting range changed from 50% to 150%
[*] Removed blur in the background in the in-game menu (useful when setting up graphics)
[*] The capture radius of control points has been significantly increased
[*] Control points now emit light in the color of the captured team
[*] Updated some in-game interface
[*] Removed screen redness at low health levels
[*] All information about the robot has been transferred to the weapon (for first person and VR)
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[b]Map generation changes[/b]
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[*] Huge buildings on city maps will appear more evenly across the map
[*] Increased variety of lighting colors for buildings on the Tokyo map
[*] Vegetation size is now randomized
[*] Increased the number and size of stones on the Egypt map
[*] Increased amount of vegetation on the Egypt map
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[b]TechSphere changes[/b]
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[*] EMP now destroys shields when hit, and the damage radius has also been increased
[*] Increased damage and health of the turret, also slightly reduced rate of fire
[*] The Electric Smoke and Smoke Screen options have been merged, and damage and operating time have also been increased.
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[b]Graphic changes[/b]
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[*] Improved overall lighting quality
[*] Reflections now show real geometry around them rather than just glare
[*] All building windows and banners now have reflections
[*] Increased brightness in shadows on the Sunken City and Ice Moon maps
[*] Increased overall brightness on the Tokyo map
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[b]Ray Tracing and RTX Global Illumination support[/b]
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[*] Significantly improved shadows that "soften" with distance from the light source
[*] Improves reflections that are not limited by screen space
[*] Improved shading between objects where they touch each other
[*] Surrounding geometry directly affects lighting
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[img]{STEAM_CLAN_IMAGE}/40705060/7251733323e25532c87088dc31b1289e8c9f0abf.png[/img]
[b]NVIDIA DLSS 3 support[/b]
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[*] This technology significantly improves performance by upscaling images using AI
[*] Useful when used with Ray Tracing, can also work without it
[*] Your video card must also support this technology to use it.
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