Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
[img]{STEAM_CLAN_IMAGE}/40705060/552bde1ef9897a120b6aecd524598791034f666d.png[/img]
[b]Fixed[/b]
[list]
[*] Lighting on the Flooded City map was broken on low graphics settings
[*] Sometimes the missile launcher targeting icon was displayed for other players and was also missing in VR mode
[*] In some places the font may have gone beyond its bounds
[*] Sometimes when controlling Trak in VR, the body and shield could spin very quickly around the robot
[*] Sometimes robot ability energy was not displayed correctly or was not restored
[*] Sometimes checkpoints could appear inside large buildings in Tokyo and the Flooded City
[*] Sometimes daily tasks were not displayed correctly
[*] Some VR headsets other than Oculus Quest may not work properly
[*] Axel and Walker no longer become uncontrollable if they go inside a large square building in the Egypt map
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[b]Changed[/b]
[list]
[*] Improved overall optimization in VR mode
[*] Egypt and Ice Moon maps may have more uneven surfaces when generated
[*] All textures have been updated and significantly optimized
[*] Laser projectile speed has been increased
[*] Redesigned missile guidance behavior system, which is more similar to the real one
[*] Slightly reduced missile launcher damage
[*] Missiles will no longer be aimed at invisible targets
[*] Revive effect updated
[*] Regular projectiles have been significantly optimized, allowing you to have more projectiles on the screen without losing FPS
[*] Regular Grenade Launcher and Cluster Launcher projectiles no longer bounce off walls
[*] The TAAU graphical setting was removed due to a large number of artifacts
[*] Reworked fog on all maps
[*] Overcharge projectiles now have the same explosion radius near airborne enemies
[*] Increased the damage radius of Overcharge Flamethrower when exploding
[*] The default number of players is now 6
[*] Map size is now huge by default
[*] When playing in VR, weapon energy is now separate for the same weapon
[*] Laser targeting for weapons has been removed in VR mode
[*] Slightly increased energy recovery rate for robot abilities
[*] Increased ability energy consumption rate for Trak and Axel
[*] The Trak ability now covers the entire robot again
[*] Axel's ability allows you to completely hide the robot visually
[*] Increased damage resistance to Trak shield
[*] Now robot abilities cannot be used when the robot is carrying a flag or is subject to an EMP effect
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