UPDATE #92

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/fab44fea0c50b97544abe5da87cd2d11e93662a4.png[/img] [b]General changes[/b] [list] [*] Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming) [*] Removed auto-aim using gamepad (gyro-aiming is enough) [*] Changed the visual design of the interface [*] Added default monitor selection setting [*] Removed invisibility shields and IR-Flares [/list] [b]Robot Changes[/b] [list] [*] Health of all robots is now the same (now it is balanced through abilities) [*] Reduced speed difference (meaning Trak is faster and Drone is slower) [*] Removed levels (loadout resets are now only for getting cosmetic items) [/list] [b]Robot Special Ability[/b] [list] [*] Gear - teleports to the side it is looking at [*] Trak - creates a shield around the robot that absorbs most of the damage [*] Drone - launches IR-Flares around the robot [*] Axel - turns on invisibility [*] Walker - a strong vertical jerk towards which the robot is directed [*] The ability activates by default on Left Ctrl and has a 16 second cooldown [/list]