Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
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[b]General changes[/b]
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[*] Weapon overcharge is no longer tied to aiming (mouse wheel by default, but you can bind this again in the settings to aiming)
[*] Removed auto-aim using gamepad (gyro-aiming is enough)
[*] Changed the visual design of the interface
[*] Added default monitor selection setting
[*] Removed invisibility shields and IR-Flares
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[b]Robot Changes[/b]
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[*] Health of all robots is now the same (now it is balanced through abilities)
[*] Reduced speed difference (meaning Trak is faster and Drone is slower)
[*] Removed levels (loadout resets are now only for getting cosmetic items)
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[b]Robot Special Ability[/b]
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[*] Gear - teleports to the side it is looking at
[*] Trak - creates a shield around the robot that absorbs most of the damage
[*] Drone - launches IR-Flares around the robot
[*] Axel - turns on invisibility
[*] Walker - a strong vertical jerk towards which the robot is directed
[*] The ability activates by default on Left Ctrl and has a 16 second cooldown
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